Monthly Archives: August 2004
My views on Second Life politics
Sometimes the forums are down, so here is a short list of my own views on the (eventual) future government of SL: – Linden Government as “permanent” benevolent demitheocracy as the Executive Branch (eventually with Linden staff rotating posts) – a Second Life Parliament with representatives of all SL citizens (land-owners or not), with mandates which would be held for at most 2 or 3 terms in a row -…
Figuring out your online status in Real World
Second Life has numerous nifty features, and despite some bugs, the urge to create all kinds of stuff has made me eagerly test for each and every one of them. I wanted to get an "online status" on my web page, and this means using XML-RPC, a standard, open-source interface to inter-application communication. Linden Labs has provided a way for the "outside world" to communicate with scripts in Second Life…
Ulrika`s tutorial on animation!
I finally found out the best introduction so far on animation for Second Life using Poser! Thanks for Ulrika for all her trouble in getting this basic tutorial available online! The only extra thing you need to know about animations is letting Poser do the scaling for you, and usually replying that your arms are on the X scale. There are LOTS of animations in BVH over there! I found…
Help! Do I need therapy??
When do I know that I need therapy for stopping to play Second Life? 1) When you spend more time online playing the game than working for your boss.2) When a 20-hour day just feels “natural” to you.3) When every hour spent “off-line” is spent reading programming manuals, looking for new animations in the Internet, or browsing through clothes’ shops to get new ideas.4) When you wake in the middle…
DreamWorks at your home!
Having played around with objects (hard to master), scripting (well even harder really) and clothes design (stupidly simple if you know Photoshop well or something similar; the only hard part is being a good clothes designer. Like in the real world!), I thought I would take a hand at animations… The economy in Second Life is not always easy to follow. Land is bloody expensive. Objects are relatively cheap (around…
Scripting nightmares
Wow. I thought this would be easy. LSL (Linden Scripting Language) looks like C++, Java or Javascript, so I thought I would give a go at it. Actually, just like Java, it’s an interpreted language, but it gets precompiled before it goes into the magic stores at Linden’s. The hard part at scripting is getting the state machine working. For those of you who have never programmed on a state-based…
On building
I started building my first home the hard way: aligning objects one on top of the other. It took ages just to get the various parts of a wall fitting correctly around the windows. And when I was finished, ah well, the house was too small to let two people inside… Worse thing was, I was taking so many primitives that I soon filled up my share! What was wrong?…
Some pictures of my home…
This was my home in Second Life® for almost 10 months, I have since moved on, but I’ve left here a few old photos… Uli is a mountainous region with a lake and a river well below. I live almost at the top of one of the mountains, so I get a good view on what’s there to see. Here go a few images of my home: The outfit I’m…
The concept of ShareWear
Well this is probably a very silly concept, but here it goes… Good clothes design in Second Life is actually very cheap! Some of the best designers (like Von) do amazing creations and sell them for as cheap as L$ 150 (you can search for “House of Von” in the Find Places and teleport there to look at her most excellent clothing store – and there are bargains there!). In…
My bathing suit
So, how did I do it? Actually I’m no designer, much less a clothes designer. What I did was to copy some designs from La Redoute’s online website. This is a French catalog shop, selling their clothes all over Europe. One thing I found out is that they don’t have only models wearing clothes – no, they sometimes have a front picture of the clothes themselves in front of a…











