On building
I started building my first home the hard way: aligning objects one on top of the other. It took ages just to get the various parts of a wall fitting correctly around the windows. And when I was finished, ah well, the house was too small to let two people inside…
Worse thing was, I was taking so many primitives that I soon filled up my share! What was wrong? this house was a simple lodge, nothing fancy, and with one single room…
Well, the trick about building is simple: use “partial” primitives and lots of textures. Partial primitives is what you get when tampering with the primitives and create “holes” in them. Say you want a window inside a wall. Instead of building it the traditional way – 4 primitives for the wall around the window – you can get away with a cube with a “hole” in the middle (a square section). So you reduce the number of primitives to just one! The same applies to doors and other stuff.
If you need very detailed things – like a veranda’s grille, or several windows supported by a grid in iron or PVC – the best way to do is to use a texture. Use Photoshop or a similar program to get your overall image in the best detail you want. As you’re working with a texture and not with primitives you can get amazing detail. Then create a simple, thin cube and do it transparent. Now the trick is to apply the texture twice – on the “outside” and “inside” of the object. The easiest way to do this is simply to open your inventory and drag & drop a texture on top of the face. You can also do it from the object modeller (just select the radio button which says “Select Individual”).
Now you can get a very complex home with windows of all sizes and detailed texturing with just… one primitive! Draw a giant cube and don’t close it completely, you’ll need a door. Then in Photoshop create several textures, for the inside and outside, leaving a “transparent background” for the windows. If you do it right – aligning textures properly is not so easy and requires some skill – you could build a one-primitive house (well with another one for the door) just like that! Cool, huh?
In my case I gave it up and just bought a prefab home from Dominion’s
Sam Portocarrero has lots of clever designs with very nice texturing, and special types for mountainous terrain, or with a more modern look instead of a conventional one. Look him up on the map and get your new home for as low as L$150…
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Gwyneth, thank you for this post on building an SL house. It’s a godsend. I’m new to SL, have had no trouble finding lots of instructions on manipulating prims up to a rather basic point, but was about to despair of ever finding information about building something like a house.
Would you please guide me to instructional materials (in SL, on the Web, in printed books) about building structures in SL? Thank you!
Flieger Beresford in SL.
fling@cfl.rr.com in RL.
Ahhhh…
Nothing quite like a trip down memory lane.
I don't remember when but I just realized why I bookmarked your blog so long ago.
It absolutely must be that you post such genuine stuff. Reading this blog is like talking, better yet, listening
to a friend describe a fun adventure.
Well, not so long ago wrt to how far back this blog goes
Would that I could go back and “discover” SL 3yrs earlier and been able to follow your blog
while you make the mistakes and discoveries that I had to on my own, though w/a much richer client by that later date.
Oh well
SL was not “that great” back in 2004, we just tend to paint the past in much brighter colours. It was slow and laggy — I had 3 FPS on most places, 6-9 on a very good day. Then, after 6 months, I learned how to tweak the settings (reducing draw distance to 64!) and enjoyed a SL with 12 FPS for a year or so. Just before the launch of Windlight, I was getting excited, because with every release of SL it seemed to be faster and faster — but from the days of the first Windlight release onwards, even with the settings turned down, things were incredible slow.
I also can't remember any longer how often I've crashed
It seemed to be “normal” back then, we just laughed but didn't make a big fuss about it. It was “part of the world”. And exploring a brand new world was intensely exciting!
Well, the fun bit is that it still is exciting after all that time
Oh well
SL was not “that great” back in 2004, we just tend to paint the past in much brighter colours. It was slow and laggy — I had 3 FPS on most places, 6-9 on a very good day. Then, after 6 months, I learned how to tweak the settings (reducing draw distance to 64!) and enjoyed a SL with 12 FPS for a year or so. Just before the launch of Windlight, I was getting excited, because with every release of SL it seemed to be faster and faster — but from the days of the first Windlight release onwards, even with the settings turned down, things were incredible slow.
I also can't remember any longer how often I've crashed
It seemed to be “normal” back then, we just laughed but didn't make a big fuss about it. It was “part of the world”. And exploring a brand new world was intensely exciting!
Well, the fun bit is that it still is exciting after all that time