Monthly Archives: June 2006
… and now DAZ|Studio can be used as well!
Beyond Poser for doing SL animations, residents’ choices were limited to Vince Invincible/Vince Plunkett’s most excellent Avimator, a free and open source project targetted to make the whole animation process simple, intuitive, and compatible across all SL-supported platforms: Windows, Mac, Linux. A thread in the forums pointed me to the availability of the BVH export feature on DAZ|Studio. DAZ is a company promoting a community of 3D content creators and…
The Octocracy Meets…
Today, June 30th, Linden Lab will officially launch the Second Views programme, in a RL, face-to-face meeting with the following residents: Pham Neutra Oz Spade Nexus Nash Catherine Omega Salazar Jack Alliez Mysterio Kex Godel Stella Costello Reading the latest Robin blog entry, it seems much more like a mix of a Q&A session and a technical presentation, where those eight residents will simply assist to some cool demos and…
300k
300,000! It should be mentioned somewhere that Second Life has reached 300,000 users as of today Congratulations to all, Linden Lab and the whole bunch of Second Life residents that have faithfully registered in the past three years to make this platform and virtual world grow.
Second Life Third Birthday
If you haven’t ever tried Second Life before, with the current ultra-simplified registration system, and a heavilly-packed event list for the next 5 days, this is one opportunity you shouldn’t be able to miss! Second Life – Third Birthday June 21 – June 25 Note: The schedule may indeed change a bit; please use the in-world information systems to keep up to date! Resident Art and Sculpture Show – June…
Fighting the L$ downward spiral – a solution
The L$ falls, and there is nothing we can do about it Readers of these pages know that I have no formal training in economics, and a one-semester-course in macro-economics definitely does not qualify me to talk about the economy of Second Life. Thus, I’m no Castronova wannabe But it’s hard to escape the reality of the times. When I joined Second Life, you could get US$5 for L$1000. Since…
Wireframe silliness
Well, this is naturally the least-expected feature in Second Life, but it still appeals to my poor aesthetical sense: Second Life in wireframe mode According to legend, it was enabled on primitive versions of Second Life, then was moved just into the Lindens’ “God Mode” for a long while, and made a re-appearance on 1.10.3. Interestigly enough, people might been using it so much, that they found a tiny bug…











