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	<title>Comments on: Crowdsourcing in Second Life</title>
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	<link>http://gwynethllewelyn.net/2006/07/22/crowdsourcing-in-second-life/</link>
	<description>Socio-Economical Articles about the Second Life® world</description>
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		<title>By: Gwyneth Llewelyn</title>
		<link>http://gwynethllewelyn.net/2006/07/22/crowdsourcing-in-second-life/comment-page-1/#comment-8501</link>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
		<pubDate>Wed, 31 Oct 2007 20:50:37 +0000</pubDate>
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		<description>I&#039;m glad it helped you, Savi :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad it helped you, Savi <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Savi</title>
		<link>http://gwynethllewelyn.net/2006/07/22/crowdsourcing-in-second-life/comment-page-1/#comment-8499</link>
		<dc:creator>Savi</dc:creator>
		<pubDate>Tue, 30 Oct 2007 19:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/article77visual1layout1.html#comment-8499</guid>
		<description>fantastic work gwyneth! I found this post incredibly helpful for my university exam. many thanks!</description>
		<content:encoded><![CDATA[<p>fantastic work gwyneth! I found this post incredibly helpful for my university exam. many thanks!</p>
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	<item>
		<title>By: theory.isthereason &#187; Today&#8217;s Links: Threadless + SecondLife + Muji = Crowdsourcing?</title>
		<link>http://gwynethllewelyn.net/2006/07/22/crowdsourcing-in-second-life/comment-page-1/#comment-569</link>
		<dc:creator>theory.isthereason &#187; Today&#8217;s Links: Threadless + SecondLife + Muji = Crowdsourcing?</dc:creator>
		<pubDate>Wed, 08 Nov 2006 19:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/article77visual1layout1.html#comment-569</guid>
		<description>[...] Crowdsourcing in Second Life One of the unique aspects of Second Life is that it was populated and built up by residents, less so by Linden Labs which mostly provides the virtual land. It&#8217;s objective-free compared to WoW, which leads to interesting results. Keywords: crowdsourcing, secondlife [...]</description>
		<content:encoded><![CDATA[<p>[...] Crowdsourcing in Second Life One of the unique aspects of Second Life is that it was populated and built up by residents, less so by Linden Labs which mostly provides the virtual land. It&#8217;s objective-free compared to WoW, which leads to interesting results. Keywords: crowdsourcing, secondlife [...]</p>
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		<title>By: Prokofy Neva</title>
		<link>http://gwynethllewelyn.net/2006/07/22/crowdsourcing-in-second-life/comment-page-1/#comment-3</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Sat, 02 Sep 2006 19:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/article77visual1layout1.html#comment-3</guid>
		<description>I call it crowd-serfing. It&#039;s exploitation of people&#039;s labour, big time. In fact, they get you to pay THEM to have this privilege of working like a dog on their servers. Amazing.

The APIs are mere skins. Changing them and tweaking them can&#039;t solve a lot of the inworld needs for changes of experience. Even if APIs developed could get at annoyances (like getting rid of the infernal typing motions and sound, by not having to type the Harvard-hush slash &quot;/&quot;).

Whatever open-source talk the Lindens will talk, I predict more that they&#039;ll do this: they&#039;ll license the software only to certain big businesses and educational institutions that they themselves wish to sponsor. That will be in keeping with the elitist approach they&#039;ve taken all along to world development.

They will scrap the tier idea, as too hard to build, and keep making and keep handling disputes over.

Land with dollar value as such will either begin to erode, or will be scrapped very harshly in one big swoop under the theory that the painful move is better made suddenly than slowly.

In its place will be an elite cadre of world developers admitted into the Magic Circle of license owners, for which they&#039;ll pay way more than what they might have paid once in tier at levels of $2000 or $10,000 a month, as it will now cost far more, since these license holders will themselves make land, not just texture it.

They can make as little or as much as they like, but land won&#039;t be important; only content, content, content, and people/avatars/eyeballz/traffic. They may make new developer incentive for those licensees who can get more traffic to the servers.

It will all appear very open and free because lots of people will have access to lots of pieces of it to customize it, to emulate full proprietary rights. But there will be a costly license, and only those with compelling content and a business model to keep others coming to the servers will get those licenses.</description>
		<content:encoded><![CDATA[<p>I call it crowd-serfing. It&#8217;s exploitation of people&#8217;s labour, big time. In fact, they get you to pay THEM to have this privilege of working like a dog on their servers. Amazing.</p>
<p>The APIs are mere skins. Changing them and tweaking them can&#8217;t solve a lot of the inworld needs for changes of experience. Even if APIs developed could get at annoyances (like getting rid of the infernal typing motions and sound, by not having to type the Harvard-hush slash &#8220;/&#8221;).</p>
<p>Whatever open-source talk the Lindens will talk, I predict more that they&#8217;ll do this: they&#8217;ll license the software only to certain big businesses and educational institutions that they themselves wish to sponsor. That will be in keeping with the elitist approach they&#8217;ve taken all along to world development.</p>
<p>They will scrap the tier idea, as too hard to build, and keep making and keep handling disputes over.</p>
<p>Land with dollar value as such will either begin to erode, or will be scrapped very harshly in one big swoop under the theory that the painful move is better made suddenly than slowly.</p>
<p>In its place will be an elite cadre of world developers admitted into the Magic Circle of license owners, for which they&#8217;ll pay way more than what they might have paid once in tier at levels of $2000 or $10,000 a month, as it will now cost far more, since these license holders will themselves make land, not just texture it.</p>
<p>They can make as little or as much as they like, but land won&#8217;t be important; only content, content, content, and people/avatars/eyeballz/traffic. They may make new developer incentive for those licensees who can get more traffic to the servers.</p>
<p>It will all appear very open and free because lots of people will have access to lots of pieces of it to customize it, to emulate full proprietary rights. But there will be a costly license, and only those with compelling content and a business model to keep others coming to the servers will get those licenses.</p>
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