Gwyneth Llewelyn
January 30th, 2007 at 12:48 am

Sweden to set up embassy in Second Life from PhysOrg.com
Sweden is to become the first country to establish diplomatic representation in the virtual reality world of Second Life, officials said. [...]


January 12th, 2007 at 11:11 am

avpainter.jpgI came by chance across this interesting item on SL Exchange: AvPainter - SL Clothes Design and Preview Tool by Pootle Trollop.

I don’t have Windows, so I haven’t tried it out, but the author claims it’s possible to upload a .tga file for your clothing and apply it visually to a polygon mesh representing your avatar (this mesh is freely available from Second Life’s website). This should be able to preview the way the clothes fit in a much better way; and for the cost of around US$10, it’s definitely not an expensive tool to have if you are seriously interested in doing perfect-fitting clothes and tired of doing it “the hard way”, that is, uploading to SL, spending L$10, watch if it works, tweak it, upload it again…

You can download a demo of AvPainter here.

Great work, Pootle :)


January 8th, 2007 at 2:28 pm

This will deserve a much larger article than I have time to write now, but — it’s true. The long-awaited, long-expected, long-postponed Open Source version of Second Life is now out — and probably with way more than we thought.

It is not only the protocol. It’s not only “a” version of the client for us to use. No, it’s the full source code. Just take a look here:

http://secondlife.com/developers/opensource/

Why release it now? Well, we know they have been developing the code in order to safely distribute it for over a year and a half. But I believe there is another “grand marketing” reason behind it as well, beyond what is said at the Beyond the Inevitable by Phoenix Linden at the Official Linden Lab blog. Many think that this year of 2007 might be the “bust or bloom” year for Second Life and the concept of a Metaverse that might slowly co-exist with the Web 2.0, to full “absorb” it in a decade or not. There are probably new players in the market, lurking at the corners. OpenCroquet leads the way for the “tinkerers”, since it’s a fully open-sourced, academic-sponsored platform. And Linden Lab has to play its cards well.

It’s true that we have “MMORPG development platforms” like Multiverse, allowing people to even develop their own clients from scratch under a simple licensing agreement — and there are more. But none have 2.4 million registered accounts. None have over a million US$ of daily transactions. None have dozens and dozens of companies establishing their virtual presences there, in a unified virtual world (they create “their own virtual worlds” instead — separated, disconnected).

The message now for the competitors is that Linden Lab has raised the bar. Now it won’t suffice to get millions of users to “catch up” with Linden Lab and establish an economy from scratch. It won’t suffice to have cooler graphics. No, now the competition will have to release the source code, the communication protocol, and replicate the developer community in order to survive. And this to potential competitors which don’t even exist — yet.

It was very, very clever. Also, of course, the nice side-effect is that Linden Lab will now be able to say: “friendly residents, if you want to help us to fix bugs once and for all, download the source code. Show us how good you are”. As always with open source software, at the end of the day, we all win.

I will be closely following the small group of independent developers who are keen in creating more features, since Linden Lab is focusing on bugs and grid stability. I expect that innovation will now come from outside Linden Lab mostly — and stability and fixing errors (the “boring work”) from Linden Lab’s own team. But — it’s almost certain that Linden Lab, at the very least, might have doubled their development workforce in one day. It’s early to say what impact that will have; we all know, however, how LL has been having serious troubles in recruiting new developers for their team. Now they will have them — working for free.

It appears that 2007 will be far more interesting than I could have imagined or predicted — I was expecting the open source client much more later, after the misleading recent comments by Cory and Philip (”open source yes, no timeline yet, it will be in 2007″). This will give the open source developer community a whole year to do some serious tinkering with the code. For the “bust or bloom” year of 2007, the timing couldn’t have been better.

Thanks for this (delayed) Christmas present, Linden Lab :) And a Happy New Year for the whole Open Source community. A very, very happy one indeed!

[UPDATE] The libsecondlife documentation project (documenting the communications protocol for Second Life) now has its own Linden-sponsored Wiki!

[UPDATE] Some more thoughts on this same subject at the SLOG. Yes, I think I can plug myself :)


January 8th, 2007 at 11:01 am

quot; title=
quot; title=

quot; title=
quot; title=

For perhaps the first time in history, a feature movie is having its premiere in Second Life. If you remember my earlier blog entry, you’ve noticed that all it took to get “Four Eyed Monsters” to be screened inside SL was a request to have 150 people subscribing to it. Thanks to SNOOPYbrown Zamboni and the Electric Sheep Company, this became reality and not only wishful thinking :)

The premiere will be shown on January 9, 5 PM SLT, and there will be several locations available to view the movie (just go here to see the list). Show Susan & Arin your support — with encouragement, they’ll very likely do this kind of thing again and again!


January 1st, 2007 at 5:22 pm

Clay Shirky’s blog on ValleyWag, “A story too good to check“, has raised a lot of discussion about the nature of the “hype” surrounding Second Life. Shirky’s sceptic approach to it, however, has some severe flaws — not the type that one would expect from a top Internet Celebrity.

Obviously, scepticism is naturally a good and encouraging attitude to have, and should naturally be welcomed. When I was first pointed to this article, I thought I should figure out for myself, after reading it, what Mr Shirky’s issues are and how exactly they’re addressed, since one could probably get valuable information from the way they are addressed.

So it’s the old paranoia about hype which lead to the Internet Bubble, and warning the media about the excess of hype. That seems like a good sign; having been through that, and having been “burned” by the process (surprisingly because of the way my banks invested my money in “careful, low-risk investments”), I’d naturally welcome any “warnings” on the potential abuse on “hype”. For instance, in 2005, it was a bit tiring to read about the sex and casinos on Second Life; even if they’re impossible to ignore, after reading the same old story half a million times, I was rather frustrated. This year of 2006, just finished, was more interesting, since what was mostly covered was business and growth.

(more…)







Fatal error: Call to undefined function akst_share_form() in /home/.ginny/gwyneth/gwynethllewelyn.net/wp-content/themes/blossom-20/footer.php on line 10