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	<title>Comments on: Second Life Client Becomes Open Source</title>
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	<link>http://gwynethllewelyn.net/2007/01/08/second-life-client-becomes-open-source/</link>
	<description>Socio-Economical Articles about the Second Life® world</description>
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		<title>By: Das SecondLife-Blog &#187; SecondLife Install-Fest</title>
		<link>http://gwynethllewelyn.net/2007/01/08/second-life-client-becomes-open-source/comment-page-1/#comment-3569</link>
		<dc:creator>Das SecondLife-Blog &#187; SecondLife Install-Fest</dc:creator>
		<pubDate>Sat, 17 Feb 2007 11:56:20 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/article134visual1layout1.html#comment-3569</guid>
		<description>[...] Die Nachricht, dass der SL-Client unter der GPL veröffentlicht wurde ging ja wie ein Lauffeuer durch die einschlägigen Blogs&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Die Nachricht, dass der SL-Client unter der GPL veröffentlicht wurde ging ja wie ein Lauffeuer durch die einschlägigen Blogs&#8230; [...]</p>
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		<title>By: Gwyneth Llewelyn</title>
		<link>http://gwynethllewelyn.net/2007/01/08/second-life-client-becomes-open-source/comment-page-1/#comment-2682</link>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
		<pubDate>Mon, 29 Jan 2007 16:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/article134visual1layout1.html#comment-2682</guid>
		<description>Well, we&#039;ll have to wait to see what happens. It will take at least a few months until people are really able to look into the source code seriously and understand the way it works.</description>
		<content:encoded><![CDATA[<p>Well, we&#8217;ll have to wait to see what happens. It will take at least a few months until people are really able to look into the source code seriously and understand the way it works.</p>
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		<title>By: http://silpol.livejournal.com/</title>
		<link>http://gwynethllewelyn.net/2007/01/08/second-life-client-becomes-open-source/comment-page-1/#comment-2675</link>
		<dc:creator>http://silpol.livejournal.com/</dc:creator>
		<pubDate>Mon, 29 Jan 2007 13:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/article134visual1layout1.html#comment-2675</guid>
		<description>Ahem... Granted all that trouble with security which Linden Labs has had in recent past, going open source will add more challenges in same area. No, it is not typical scary of open source (I do my daily job with product security in open source project), rather already identified amount of additional risks bounded to availability of source code to adversaries. Now Linden Labs should find _additional_ resource, both on architectural and implementation security, otherwise see attacks doubling, tripling, N-pling... I wish I could be wrong.</description>
		<content:encoded><![CDATA[<p>Ahem&#8230; Granted all that trouble with security which Linden Labs has had in recent past, going open source will add more challenges in same area. No, it is not typical scary of open source (I do my daily job with product security in open source project), rather already identified amount of additional risks bounded to availability of source code to adversaries. Now Linden Labs should find _additional_ resource, both on architectural and implementation security, otherwise see attacks doubling, tripling, N-pling&#8230; I wish I could be wrong.</p>
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		<title>By: Get a (second) life! &#187; Blog Archive &#187; Second Life goes open source (2)</title>
		<link>http://gwynethllewelyn.net/2007/01/08/second-life-client-becomes-open-source/comment-page-1/#comment-1616</link>
		<dc:creator>Get a (second) life! &#187; Blog Archive &#187; Second Life goes open source (2)</dc:creator>
		<pubDate>Thu, 11 Jan 2007 23:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/article134visual1layout1.html#comment-1616</guid>
		<description>[...] - &#8220;Second Life Client Becomes Open Source de Gwyneth Llewelyn: The message now for the competitors is that Linden Lab has raised the bar. [&#8230;] No, now the competition will have to release the source code, the communication protocol, and replicate the developer community in order to survive. And this to potential competitors which don’t even exist — yet. [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8211; &#8220;Second Life Client Becomes Open Source de Gwyneth Llewelyn: The message now for the competitors is that Linden Lab has raised the bar. [&#8230;] No, now the competition will have to release the source code, the communication protocol, and replicate the developer community in order to survive. And this to potential competitors which don’t even exist — yet. [...]</p>
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		<title>By: Metaverso &#187; Blog Archive &#187; Liberado el cliente de Second Life (I)</title>
		<link>http://gwynethllewelyn.net/2007/01/08/second-life-client-becomes-open-source/comment-page-1/#comment-1568</link>
		<dc:creator>Metaverso &#187; Blog Archive &#187; Liberado el cliente de Second Life (I)</dc:creator>
		<pubDate>Wed, 10 Jan 2007 16:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/article134visual1layout1.html#comment-1568</guid>
		<description>[...] - Pesimista: Se preguntan si habrá una nueva oleada de copybots (un software que apareció recientemente y que permitía copiar objetos y texturas sin permiso del propietario) o le vaticinan a Linden labs un futuro como el de Netscape cuando liberó el código de su navegador. - Estratégica: Gwyneth nos recuerda lo que muchos piensan, que seguramente el 2007 será el año del éxito o del fracaso para Second Life. Piensa que el movimiento de Linden Labs ha sido muy inteligente porque ahora la competencia (que ni siquiera existe todavía) tendrá que crear un software, liberarlo y crear una comunidad entorno a él. SL puede haber doblado en un sólo día el número de programadores dedicados a desarrollar su software. A partir de ahora se pueden dedicar más a los problemas de estabilidad o a solucionar errores. [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8211; Pesimista: Se preguntan si habrá una nueva oleada de copybots (un software que apareció recientemente y que permitía copiar objetos y texturas sin permiso del propietario) o le vaticinan a Linden labs un futuro como el de Netscape cuando liberó el código de su navegador. &#8211; Estratégica: Gwyneth nos recuerda lo que muchos piensan, que seguramente el 2007 será el año del éxito o del fracaso para Second Life. Piensa que el movimiento de Linden Labs ha sido muy inteligente porque ahora la competencia (que ni siquiera existe todavía) tendrá que crear un software, liberarlo y crear una comunidad entorno a él. SL puede haber doblado en un sólo día el número de programadores dedicados a desarrollar su software. A partir de ahora se pueden dedicar más a los problemas de estabilidad o a solucionar errores. [...]</p>
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		<title>By: Use the Source, Linden at Dillon Morenz</title>
		<link>http://gwynethllewelyn.net/2007/01/08/second-life-client-becomes-open-source/comment-page-1/#comment-1503</link>
		<dc:creator>Use the Source, Linden at Dillon Morenz</dc:creator>
		<pubDate>Mon, 08 Jan 2007 17:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/article134visual1layout1.html#comment-1503</guid>
		<description>[...] The Second Life client source code has been released under the GPL.  How unexpected was that?  Users are now free to download, modify and compile new clients at their leisure.  Particularly exciting is the potential for SL photography and machinima now that OpenGL can be tweaked at the source level.       Surprising though, is the warm response to a (let&#8217;s face it) seismic event with the potential for such enormous ramifications, certainly given the occasional lynch-mob mentality towards projects like libSL.  Naturally this news was all over the blogosphere within minutes of the announcement, but with regards to Linden Labs&#8217; motivation, Gwyneth Llewelyn has presented the most astute reaction I&#8217;ve read thus far.     Filed under Blogging, Machinima and Open Source.&#160;&#160;&#124;      var blogTool = &quot;WordPress&quot;; var blogURL = &quot;http://dillon.morenz.co.uk&quot;; var blogTitle = &quot;Dillon Morenz&quot;; var postURL = &quot;http://dillon.morenz.co.uk/2007/01/08/use-the-source-linden/&quot;; var postTitle = &quot;Use the Source, Linden&quot;; var commentAuthorFieldName = &quot;author&quot;; var commentAuthorLoggedIn = false; var commentFormID = &quot;commentform&quot;; var commentTextFieldName = &quot;comment&quot;; var commentButtonName = &quot;submit&quot;; [...]</description>
		<content:encoded><![CDATA[<p>[...] The Second Life client source code has been released under the GPL.  How unexpected was that?  Users are now free to download, modify and compile new clients at their leisure.  Particularly exciting is the potential for SL photography and machinima now that OpenGL can be tweaked at the source level.       Surprising though, is the warm response to a (let&#8217;s face it) seismic event with the potential for such enormous ramifications, certainly given the occasional lynch-mob mentality towards projects like libSL.  Naturally this news was all over the blogosphere within minutes of the announcement, but with regards to Linden Labs&#8217; motivation, Gwyneth Llewelyn has presented the most astute reaction I&#8217;ve read thus far.     Filed under Blogging, Machinima and Open Source.&nbsp;&nbsp;|      var blogTool = &#8220;WordPress&#8221;; var blogURL = &#8220;http://dillon.morenz.co.uk&#8221;; var blogTitle = &#8220;Dillon Morenz&#8221;; var postURL = &#8220;http://dillon.morenz.co.uk/2007/01/08/use-the-source-linden/&#8221;; var postTitle = &#8220;Use the Source, Linden&#8221;; var commentAuthorFieldName = &#8220;author&#8221;; var commentAuthorLoggedIn = false; var commentFormID = &#8220;commentform&#8221;; var commentTextFieldName = &#8220;comment&#8221;; var commentButtonName = &#8220;submit&#8221;; [...]</p>
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