<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Hell freezes over!</title>
	<atom:link href="http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/feed/" rel="self" type="application/rss+xml" />
	<link>http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/</link>
	<description>Socio-Economical Articles about the Second Life® world</description>
	<lastBuildDate>Wed, 17 Mar 2010 15:52:21 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Macacos e Demónios &#171;</title>
		<link>http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/comment-page-1/#comment-14189</link>
		<dc:creator>Macacos e Demónios &#171;</dc:creator>
		<pubDate>Sun, 24 Feb 2008 23:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/#comment-14189</guid>
		<description>[...]  https://wiki.secondlife.com/wiki/Havok_4  http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/  http://getasecondlife.net/2008/02/second-life-geral/os-prims-e-o-havok-4/  [...]</description>
		<content:encoded><![CDATA[<p>[...]  <a href="https://wiki.secondlife.com/wiki/Havok_4" rel="nofollow">https://wiki.secondlife.com/wiki/Havok_4</a>  <a href="http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/" rel="nofollow">http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/</a>  <a href="http://getasecondlife.net/2008/02/second-life-geral/os-prims-e-o-havok-4/" rel="nofollow">http://getasecondlife.net/2008/02/second-life-geral/os-prims-e-o-havok-4/</a>  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Melissa Yeuxdoux</title>
		<link>http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/comment-page-1/#comment-8236</link>
		<dc:creator>Melissa Yeuxdoux</dc:creator>
		<pubDate>Mon, 15 Oct 2007 10:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/#comment-8236</guid>
		<description>Very neat... now, once they get scripts to run with the C# bytecode, things will really be nice.

I just hope there&#039;s a good Open Source physics engine that can be slid underneath in place of the proprietary Havok engine.</description>
		<content:encoded><![CDATA[<p>Very neat&#8230; now, once they get scripts to run with the C# bytecode, things will really be nice.</p>
<p>I just hope there&#8217;s a good Open Source physics engine that can be slid underneath in place of the proprietary Havok engine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ananda</title>
		<link>http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/comment-page-1/#comment-7925</link>
		<dc:creator>Ananda</dc:creator>
		<pubDate>Tue, 02 Oct 2007 20:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/#comment-7925</guid>
		<description>In terms of implications... perhaps the biggest would be *if* (and this is a big if) the simulator load is reduced enough for average use conditions that Linden Lab is able to host a great many more sims on a single server.  You mentioned yourself a couple of months back that this appears to be the biggest bottleneck for them, rather than bandwidth or storage capacity.

Could the day of affordable private simulator space finally be arriving?</description>
		<content:encoded><![CDATA[<p>In terms of implications&#8230; perhaps the biggest would be *if* (and this is a big if) the simulator load is reduced enough for average use conditions that Linden Lab is able to host a great many more sims on a single server.  You mentioned yourself a couple of months back that this appears to be the biggest bottleneck for them, rather than bandwidth or storage capacity.</p>
<p>Could the day of affordable private simulator space finally be arriving?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gwyneth Llewelyn</title>
		<link>http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/comment-page-1/#comment-7876</link>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
		<pubDate>Sun, 30 Sep 2007 16:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/#comment-7876</guid>
		<description>Wow, thanks for that video... it starts to look like SL is really coming close to what the competing graphic engines were able to do 3-4 years ago :)</description>
		<content:encoded><![CDATA[<p>Wow, thanks for that video&#8230; it starts to look like SL is really coming close to what the competing graphic engines were able to do 3-4 years ago <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shiny Life</title>
		<link>http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/comment-page-1/#comment-7864</link>
		<dc:creator>Shiny Life</dc:creator>
		<pubDate>Sun, 30 Sep 2007 08:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/#comment-7864</guid>
		<description>&lt;strong&gt;Fun with Physics...&lt;/strong&gt;


insert &#8216;ball&#8217; joke here



I spent a few hours last night on the Second Life Beta grid testing the new Havok4 Physics engine. Super fun! I meant to do some&#160; sort of serious testing, but I ended up just rolling a bunch of balls down a ...</description>
		<content:encoded><![CDATA[<p><strong>Fun with Physics&#8230;</strong></p>
<p>insert &#8216;ball&#8217; joke here</p>
<p>I spent a few hours last night on the Second Life Beta grid testing the new Havok4 Physics engine. Super fun! I meant to do some&nbsp; sort of serious testing, but I ended up just rolling a bunch of balls down a &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vlad Bjornson</title>
		<link>http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/comment-page-1/#comment-7863</link>
		<dc:creator>Vlad Bjornson</dc:creator>
		<pubDate>Sun, 30 Sep 2007 08:49:39 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/#comment-7863</guid>
		<description>I&#039;m having a blast experimenting with Havok4 on the Beta Grid. The performance is a big leap over the old system. The sphere prims are especially interesting in that there is no .01 meter gap between them. It really adds to the realism factor. 

Even with 1500 physical boxes all crashing together the sim was going about it&#039;s business, with just a momentary dip in the physics performance.

You can see a video of my experiments here:

&lt;a href=&quot;http://www.shiny-life.com/2007/09/29/fun-with-physics/&quot; title=&quot;Fun with Havok4 Physics&quot; rel=&quot;nofollow&quot;&gt;Fun with Havok4 Physics&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m having a blast experimenting with Havok4 on the Beta Grid. The performance is a big leap over the old system. The sphere prims are especially interesting in that there is no .01 meter gap between them. It really adds to the realism factor. </p>
<p>Even with 1500 physical boxes all crashing together the sim was going about it&#8217;s business, with just a momentary dip in the physics performance.</p>
<p>You can see a video of my experiments here:</p>
<p><a href="http://www.shiny-life.com/2007/09/29/fun-with-physics/" title="Fun with Havok4 Physics" rel="nofollow">Fun with Havok4 Physics</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gwyneth Llewelyn</title>
		<link>http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/comment-page-1/#comment-7846</link>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
		<pubDate>Sat, 29 Sep 2007 22:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/#comment-7846</guid>
		<description>Anony Mouse, well, you could download the Beta... and create physical objects like crazy :) Unlike what you might expect, the sims will &lt;i&gt;not&lt;/i&gt; crash, and it&#039;s at least true that the behaviour on the Beta Grid is, indeed, quite different from the one on the Main Grid, so &lt;i&gt;something&lt;/i&gt; was changed there!

Hell&#039;s definitely cooler if not actually frozen :)</description>
		<content:encoded><![CDATA[<p>Anony Mouse, well, you could download the Beta&#8230; and create physical objects like crazy <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Unlike what you might expect, the sims will <i>not</i> crash, and it&#8217;s at least true that the behaviour on the Beta Grid is, indeed, quite different from the one on the Main Grid, so <i>something</i> was changed there!</p>
<p>Hell&#8217;s definitely cooler if not actually frozen <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anony Mouse</title>
		<link>http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/comment-page-1/#comment-7839</link>
		<dc:creator>Anony Mouse</dc:creator>
		<pubDate>Sat, 29 Sep 2007 18:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/#comment-7839</guid>
		<description>I&#039;m not so much in a state of denial as a &quot;let&#039;s wait and see&quot; mode.   Mainly because practically everything that LL has come up with and hailed as wonderful and terrific etc etc etc have been completely bogus and have ended causing us more and more lag.

While this does look and sound promising, it is, by no means something I&#039;m taking for granted.

Anony Mouse
&quot;Show me...&quot;</description>
		<content:encoded><![CDATA[<p>I&#8217;m not so much in a state of denial as a &#8220;let&#8217;s wait and see&#8221; mode.   Mainly because practically everything that LL has come up with and hailed as wonderful and terrific etc etc etc have been completely bogus and have ended causing us more and more lag.</p>
<p>While this does look and sound promising, it is, by no means something I&#8217;m taking for granted.</p>
<p>Anony Mouse<br />
&#8220;Show me&#8230;&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ashcroft Burnham</title>
		<link>http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/comment-page-1/#comment-7833</link>
		<dc:creator>Ashcroft Burnham</dc:creator>
		<pubDate>Sat, 29 Sep 2007 13:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/#comment-7833</guid>
		<description>Maybe we&#039;ll be all be able to play virtual bowls in a few months&#039; time...</description>
		<content:encoded><![CDATA[<p>Maybe we&#8217;ll be all be able to play virtual bowls in a few months&#8217; time&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bromo Ivory</title>
		<link>http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/comment-page-1/#comment-7829</link>
		<dc:creator>Bromo Ivory</dc:creator>
		<pubDate>Sat, 29 Sep 2007 12:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/09/29/hell-freezes-over/#comment-7829</guid>
		<description>Oh I am in denial, too.  

I mean, what will I do when lag is reduced and physical objects move in believable ways - my life will be empty, as I won&#039;t have the physics engine to complain about... I will be forced to wander around with a modicum of contentment.

  This will have far reaching effects - Griefers won&#039;t be able to crash SIMs as easily, either - so we will have to think about them and their needs, too. 

And ... I am checking a weather report in Hell, because I am suspecting what you titled your entry ...

(All in all a good thing if they can pull it off)</description>
		<content:encoded><![CDATA[<p>Oh I am in denial, too.  </p>
<p>I mean, what will I do when lag is reduced and physical objects move in believable ways &#8211; my life will be empty, as I won&#8217;t have the physics engine to complain about&#8230; I will be forced to wander around with a modicum of contentment.</p>
<p>  This will have far reaching effects &#8211; Griefers won&#8217;t be able to crash SIMs as easily, either &#8211; so we will have to think about them and their needs, too. </p>
<p>And &#8230; I am checking a weather report in Hell, because I am suspecting what you titled your entry &#8230;</p>
<p>(All in all a good thing if they can pull it off)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
