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	<title>Comments on: Heel sounds on your shoes</title>
	<atom:link href="http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/feed/" rel="self" type="application/rss+xml" />
	<link>http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/</link>
	<description>Socio-Economical Articles about the Second Life® world</description>
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		<item>
		<title>By: Idus</title>
		<link>http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/comment-page-1/#comment-27139</link>
		<dc:creator>Idus</dc:creator>
		<pubDate>Sat, 27 Feb 2010 02:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/#comment-27139</guid>
		<description>thank you so much for this post, exactly what i was looking for</description>
		<content:encoded><![CDATA[<p>thank you so much for this post, exactly what i was looking for</p>
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	<item>
		<title>By: Gwyneth Llewelyn</title>
		<link>http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/comment-page-1/#comment-16074</link>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
		<pubDate>Fri, 14 Mar 2008 16:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/#comment-16074</guid>
		<description>Joshua,

How things improve in just four months :)</description>
		<content:encoded><![CDATA[<p>Joshua,</p>
<p>How things improve in just four months <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Joshua Philgarlic</title>
		<link>http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/comment-page-1/#comment-16054</link>
		<dc:creator>Joshua Philgarlic</dc:creator>
		<pubDate>Fri, 14 Mar 2008 12:49:37 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/#comment-16054</guid>
		<description>Hi Gwyneth,

I don&#039;t know where you looked for heel clicks at SLX, but it seems your investigation wasn&#039;t very systematic. That&#039;s the only possible explanation why you didn&#039;t stumble on MY walk sounds ;-). They are really affordable (50 - 480L$) and they are the best that can be found in SL - I suppose.

&lt;a href=&quot;http://www.slexchange.com/modules.php?name=Marketplace&amp;MerchantID=65204&quot; title=&quot;AtmoSPHERE&quot; rel=&quot;nofollow&quot;&gt;AtmoSPHERE&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hi Gwyneth,</p>
<p>I don&#8217;t know where you looked for heel clicks at SLX, but it seems your investigation wasn&#8217;t very systematic. That&#8217;s the only possible explanation why you didn&#8217;t stumble on MY walk sounds <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> . They are really affordable (50 &#8211; 480L$) and they are the best that can be found in SL &#8211; I suppose.</p>
<p><a href="http://www.slexchange.com/modules.php?name=Marketplace&amp;MerchantID=65204" title="AtmoSPHERE" rel="nofollow">AtmoSPHERE</a></p>
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	</item>
	<item>
		<title>By: Gwyneth Llewelyn</title>
		<link>http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/comment-page-1/#comment-12562</link>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
		<pubDate>Thu, 24 Jan 2008 15:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/#comment-12562</guid>
		<description>BTW, for all people who are clueless about the &quot;mysterious syntax error&quot; on the above script, all you need to do is to replace

&lt;code&gt;&amp;&lt;/code&gt;

with an ampersand (&amp;). Sadly, I can&#039;t get rid of it here on the blog.</description>
		<content:encoded><![CDATA[<p>BTW, for all people who are clueless about the &#8220;mysterious syntax error&#8221; on the above script, all you need to do is to replace</p>
<p><code>&amp;amp;</code></p>
<p>with an ampersand (&#038;). Sadly, I can&#8217;t get rid of it here on the blog.</p>
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	<item>
		<title>By: Gwyneth Llewelyn</title>
		<link>http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/comment-page-1/#comment-12168</link>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
		<pubDate>Mon, 14 Jan 2008 11:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/#comment-12168</guid>
		<description>Justus, I don&#039;t know what you mean by &quot;the original walking sound&quot;... if you mean the sound made by the prims as they hit another surface, that&#039;s why there is a line with &lt;code&gt;llCollisionSound(oneClickHeel, 0.5); &lt;/code&gt;. I actually forgot to say that you should place that line on both shoes (or the other one will theoretically still make some sound).

In practice, I didn&#039;t hear a difference...

Now for the synchronisation. That&#039;s indeed the problem. Before we get &quot;physical avatars&quot; (a feature that might or not come out in 2008... the preview of those was done on June 2006 to a very select group of people...), animations are not really &quot;synchronisable&quot;. You see, they run on the SL client, but the server has no clue of knowing when the animations started or what they are doing. There is no way to retrieve, say, the position of a foot and know when to play the appropriate sound. That notion doesn&#039;t exist. For the servers and the physical engine, an avatar is just a &quot;blob&quot; changing overall position, but the servers don&#039;t really have a clue what you&#039;re doing with your hands and feet.

So one has to work from assumptions. This means measuring how many paces an avatar does per second, using a few more popular animations and a standard avatar height. Give a little margin for the LSL script to run (which also consumes a tiny amount of time), and all you can come up with is an approximation. If someone is claiming to give you one for L$4000, well, what they&#039;re probably including is a default shape and a walking animation, to make sure that the sounds are sync&#039;ed as closely as possible with the movement. Still, sounds take a bit to load properly, as well as the animations, so the first time you teleport to a sim, they might still be out of sync for a while.</description>
		<content:encoded><![CDATA[<p>Justus, I don&#8217;t know what you mean by &#8220;the original walking sound&#8221;&#8230; if you mean the sound made by the prims as they hit another surface, that&#8217;s why there is a line with <code>llCollisionSound(oneClickHeel, 0.5); </code>. I actually forgot to say that you should place that line on both shoes (or the other one will theoretically still make some sound).</p>
<p>In practice, I didn&#8217;t hear a difference&#8230;</p>
<p>Now for the synchronisation. That&#8217;s indeed the problem. Before we get &#8220;physical avatars&#8221; (a feature that might or not come out in 2008&#8230; the preview of those was done on June 2006 to a very select group of people&#8230;), animations are not really &#8220;synchronisable&#8221;. You see, they run on the SL client, but the server has no clue of knowing when the animations started or what they are doing. There is no way to retrieve, say, the position of a foot and know when to play the appropriate sound. That notion doesn&#8217;t exist. For the servers and the physical engine, an avatar is just a &#8220;blob&#8221; changing overall position, but the servers don&#8217;t really have a clue what you&#8217;re doing with your hands and feet.</p>
<p>So one has to work from assumptions. This means measuring how many paces an avatar does per second, using a few more popular animations and a standard avatar height. Give a little margin for the LSL script to run (which also consumes a tiny amount of time), and all you can come up with is an approximation. If someone is claiming to give you one for L$4000, well, what they&#8217;re probably including is a default shape and a walking animation, to make sure that the sounds are sync&#8217;ed as closely as possible with the movement. Still, sounds take a bit to load properly, as well as the animations, so the first time you teleport to a sim, they might still be out of sync for a while.</p>
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	<item>
		<title>By: Justus</title>
		<link>http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/comment-page-1/#comment-12161</link>
		<dc:creator>Justus</dc:creator>
		<pubDate>Mon, 14 Jan 2008 08:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/#comment-12161</guid>
		<description>Pfft

Seems like all walking sounds are just synchronized with specific animations, so your solution should be as good as they are.</description>
		<content:encoded><![CDATA[<p>Pfft</p>
<p>Seems like all walking sounds are just synchronized with specific animations, so your solution should be as good as they are.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Justus</title>
		<link>http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/comment-page-1/#comment-12160</link>
		<dc:creator>Justus</dc:creator>
		<pubDate>Mon, 14 Jan 2008 07:55:34 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/#comment-12160</guid>
		<description>Hmm.

Ok, but your script solution has two major downsides: First of all the original walking sound would still appear and second and way more important: The script is NOT synchronous to your walking! Of course you could syncronize it with the walking animation you use (if you use only one), but that would be no solution for shoe designers or for people with multible walking animations.

You know, I was doing alot of research and testings with this damn walking sound and simply could not find out anything about it. The original one magically syncronizes with your walking and running animations to perfectly match your footsteps. All I could find out is that it somehow is connected to the original walking animation which starts the sound (overwritten or not).

So what I expect from L$4000 is a synchronous solution. But I have no idea if they found a solution, I am surely not going to try it out for that price! :-)</description>
		<content:encoded><![CDATA[<p>Hmm.</p>
<p>Ok, but your script solution has two major downsides: First of all the original walking sound would still appear and second and way more important: The script is NOT synchronous to your walking! Of course you could syncronize it with the walking animation you use (if you use only one), but that would be no solution for shoe designers or for people with multible walking animations.</p>
<p>You know, I was doing alot of research and testings with this damn walking sound and simply could not find out anything about it. The original one magically syncronizes with your walking and running animations to perfectly match your footsteps. All I could find out is that it somehow is connected to the original walking animation which starts the sound (overwritten or not).</p>
<p>So what I expect from L$4000 is a synchronous solution. But I have no idea if they found a solution, I am surely not going to try it out for that price! <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Gwyneth Llewelyn</title>
		<link>http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/comment-page-1/#comment-11462</link>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
		<pubDate>Sun, 30 Dec 2007 22:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/#comment-11462</guid>
		<description>Odette, contact me in-world, I&#039;ll give you a copy that doesn&#039;t give a syntax error...</description>
		<content:encoded><![CDATA[<p>Odette, contact me in-world, I&#8217;ll give you a copy that doesn&#8217;t give a syntax error&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Odette Halley</title>
		<link>http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/comment-page-1/#comment-11433</link>
		<dc:creator>Odette Halley</dc:creator>
		<pubDate>Sun, 30 Dec 2007 17:21:25 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/#comment-11433</guid>
		<description>Hi there, I copied your script and posted it into a script but it came up with this error (31,35): ERROR : Syntax Error and I added it to my shoe but it does do anything. can u help</description>
		<content:encoded><![CDATA[<p>Hi there, I copied your script and posted it into a script but it came up with this error (31,35): ERROR : Syntax Error and I added it to my shoe but it does do anything. can u help</p>
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	<item>
		<title>By: The Grid Live &#187; Second Life News for December 4, 2007</title>
		<link>http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/comment-page-1/#comment-8875</link>
		<dc:creator>The Grid Live &#187; Second Life News for December 4, 2007</dc:creator>
		<pubDate>Tue, 04 Dec 2007 14:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2007/12/03/heel-sounds-on-your-shoes/#comment-8875</guid>
		<description>[...] Gwyn&#8217;s Home Heel sounds on your shoes Quote from the site - In my never-ending quest of looking for fashionable improvements (believe me, [...]</description>
		<content:encoded><![CDATA[<p>[...] Gwyn&#8217;s Home Heel sounds on your shoes Quote from the site &#8211; In my never-ending quest of looking for fashionable improvements (believe me, [...]</p>
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