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	<title>Comments on: To Boldly Go To Where No Avatar Has Gone Before</title>
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	<description>Socio-Economical Articles about the Second Life® world</description>
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		<title>By: Gwyneth Llewelyn</title>
		<link>http://gwynethllewelyn.net/2008/01/11/to-boldly-go-to-where-no-avatar-has-gone-before/comment-page-1/#comment-12220</link>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
		<pubDate>Wed, 16 Jan 2008 02:25:46 +0000</pubDate>
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		<description>Ah well. Except for the ever-watchful Prokofy Neva, it seems that most of the satire was missed... which was what prompted me to write a &lt;i&gt;story&lt;/i&gt;, instead of just posting some pictures of &lt;i&gt;Privateer Space&lt;/i&gt; and leave it at that.

So the fun thing is when you know all these characters in real life, I mean, in Second Life, uh... hmm... ok, I hope you got what I meant!

I apologise in advance to all my friends if you didn&#039;t appreciate the irony :) Well, after you read the explanations, you&#039;ll might be even &lt;i&gt;more&lt;/i&gt; furious with me, of course...

&#039;Commander&#039; Hamlet Au, of &lt;a href=&quot;http://nwn.blogs.com/&quot; rel=&quot;nofollow&quot;&gt;New World Notes&lt;/a&gt; fame, is our former-Linden-turned-editor. He&#039;s criticised for never getting his own ideas for writing about them. Instead, he assigns &#039;friends&#039; some &#039;assignments&#039;, which they gladly will do, and then posts these on NWN. In this story, he sends Gwyn around to &quot;find about the news on the mines&quot; — he never bothers to go there himself. And obviously, forget about &quot;background&quot;. That&#039;s for &lt;i&gt;them&lt;/i&gt; to find out ;)

We then meet Prokofy Neva as Stargate-keeper. Well, he&#039;s always furious because the FIC — specially the friends of Hammie, of course — always want to be at the forefront of everything, even if really there are more &lt;i&gt;really&lt;/i&gt; important things than what the FIC want or not (that&#039;s why the trade ship goes through the stargate first — commerce and economics, in SL, exist in spite of the FIC, and are far more important than them). We all know about that, of course, but Prok&#039;s always prone to lecture us &lt;i&gt;ad nauseam&lt;/i&gt;. This is what he does here. Also note that here, at least, he &lt;i&gt;is&lt;/i&gt; in charge. ;) Worth thinking about what &lt;i&gt;that&lt;/i&gt; means — or why he actually just makes the FIC &lt;i&gt;wait&lt;/i&gt;, but at the end of the day, they&#039;ll let them through.

Tateru Nino&#039;s character was particularly naughty. Tat&#039;s a wonderful friend whom I&#039;ve met when she was drawing a lot of attention as a community leader among the many helpers and volunteers in SL. In fact, one might argue that she was &lt;i&gt;the&lt;/i&gt; community leader, at least of the helpers in SL. In this story, she&#039;s a manager of a whole mining complex — that is full of &lt;i&gt;robots&lt;/i&gt; (&quot;[...]almost everything is remotely controlled. Humans only come here for maintenance mostly.[...]&quot;).

So she&#039;s down a few notches, isn&#039;t poor Tateru? ;) Now she just orders robots robots around to do &lt;i&gt;exactly&lt;/i&gt; what she wants. But... they&#039;re breaking down... and require &lt;i&gt;human&lt;/i&gt; maintenance teams to get them working again ;)

There is a hint at the statistics and metrics, something very dear to Tateru indeed, as probably SL&#039;s oldest statistician. Frans Charming has recently joined the group of &lt;a href=&quot;http://secondslog.blogspot.com/2008/01/passed-60k-second-life-statistics-12.html&quot; rel=&quot;nofollow&quot;&gt;stats-and-graphs providers&lt;/a&gt;, so I thought to mention him too (he&#039;s certainly FIC enough!).\

On the secondary roles, &lt;a href=&quot;http://merapixel.com/&quot; rel=&quot;nofollow&quot;&gt;Mera Pixel&lt;/a&gt; is mentioned, but just &quot;to fix things up&quot;. Mera and Tateru used to be &lt;i&gt;very close&lt;/i&gt; (sadly, not any more), but Mera behaved as she were only Tat&#039;s sidekick. And, well, since BanLink opened, Mera&#039;s shown her talent at putting incredibly powerful and complex projects out, so it&#039;s naturally with irony that she is barely mentioned here — in real life, I mean, in the real &lt;i&gt;Second&lt;/i&gt; Life, Mera&#039;s probably done quite more for SL than most people I know. She just never gets the credit for it.

You&#039;d have to know how SignpostMarv Martin codes to appreciate the irony here. Let&#039;s just say that if you want to have something simple, easy-to-understand and remember how it works, user-friendly, and, well, &lt;i&gt;working&lt;/i&gt;, you should &lt;i&gt;not&lt;/i&gt; look at his projects. On the other hand, that&#039;s how SL looks under the hood — and that&#039;s probably why he&#039;s campaigning &lt;a href=&quot;http://blog.signpostmarv.name/2008/01/15/following-the-progress-of-the-exhaustive-search/&quot; rel=&quot;nofollow&quot;&gt;to get hired by LL&lt;/a&gt;.

Morgaine Dinova (a strong critic of LL&#039;s grid architecture and a leading member of the &lt;a href=&quot;http://wiki.secondlife.com/wiki/Architecture_Working_Group&quot; rel=&quot;nofollow&quot;&gt;Architecture Working Group&lt;/a&gt;) and Extropia DaSilva (who is an extropian — now, how did I know that before I met her? ;) and a fellow Thinker) make a short apparition here. I&#039;m sure that both would &lt;i&gt;delight&lt;/i&gt; in getting those dumps from the robot brains. Extropia, for instance, managed to host a meeting today just about &lt;i&gt;warbots&lt;/i&gt;. So, yes, I knew she would have fun tinkering with robots&#039; memory dumps...

And of course, there is the star role. I&#039;m amazed that no one commented on that; perhaps you guys are too used to my own persona and were too polite to comment.

I think it pretty much resumes how I truly am:

- I tend to run errands for anybody that asks gently, even if I have no clue of what&#039;s all about
- I underestimate the complexity of problems
- Any job that gets me to talk a lot, &lt;i&gt;has&lt;/i&gt; to be fun!
- I do things way beyond my level of knowledge and never ask how to do them, or try to learn how they work (beyond, well, reading on Wikipedia). See, I&#039;m sure that if someone gave me a spaceship I&#039;d behave &lt;i&gt;exactly&lt;/i&gt; like that — &quot;oh, I&#039;ll figure it out somehow&quot;.
- I disregard people&#039;s snarky comments
- Fashion/design/looking cool is often more important than function. Yes, I like pretty graphics and nice outfits — why do cool things have to be &lt;i&gt;ugly&lt;/i&gt;? Look at the Mac! It&#039;s just plain old FreeBSD beneath, and hardly anything to get excited about, but looks &lt;i&gt;so&lt;/i&gt; cool!
- Note that in the conversation with Tateru I have absolutely no clue of what she&#039;s telling me. But she says that to figure things out, I should talk to people and robots. That&#039;s cool! I can do that!
- Still, I&#039;m lazy. Maybe there are better ways of doing things? Like hmm, don&#039;t starships do scans of everything while in orbit? Why do I have to go down the mines? Arrrgh... well, ultimately, procrastinating leads to nothing, but I usually realise that too late.
- Thus people never trust me with anything &lt;i&gt;important&lt;/i&gt; (aye, that&#039;s why Hamlet Au has a Space Patroller... who goes around unarmed. Who knows what would happen otherwise??)
- I delegate &lt;i&gt;everything&lt;/i&gt;. Talking to robots is not fun, so, well, I just dump their memories into a stick and get the experts to look upon it. Did I fix anything? No, but I was great at pushing work to others. Specially &lt;i&gt;boring&lt;/i&gt; work. Who wants to have philosophical discussions with robots, anyway??
- The most obvious answers always elude me. I was never good at &quot;Keep It Simple, Stupid&quot;.
- And most important of everything: &lt;i&gt;I never finish my tasks&lt;/i&gt;. Either there is someone else to finish them for me, or everything will, ultimately, fail. Unless it&#039;s open-ended.

So there is actually not going to be a &quot;sequel&quot; :) since the fun part of the ending is that the main character &lt;i&gt;never&lt;/i&gt; &quot;ends&quot; anything ;)</description>
		<content:encoded><![CDATA[<p>Ah well. Except for the ever-watchful Prokofy Neva, it seems that most of the satire was missed&#8230; which was what prompted me to write a <i>story</i>, instead of just posting some pictures of <i>Privateer Space</i> and leave it at that.</p>
<p>So the fun thing is when you know all these characters in real life, I mean, in Second Life, uh&#8230; hmm&#8230; ok, I hope you got what I meant!</p>
<p>I apologise in advance to all my friends if you didn&#8217;t appreciate the irony <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Well, after you read the explanations, you&#8217;ll might be even <i>more</i> furious with me, of course&#8230;</p>
<p>&#8216;Commander&#8217; Hamlet Au, of <a href="http://nwn.blogs.com/" rel="nofollow">New World Notes</a> fame, is our former-Linden-turned-editor. He&#8217;s criticised for never getting his own ideas for writing about them. Instead, he assigns &#8216;friends&#8217; some &#8216;assignments&#8217;, which they gladly will do, and then posts these on NWN. In this story, he sends Gwyn around to &#8220;find about the news on the mines&#8221; — he never bothers to go there himself. And obviously, forget about &#8220;background&#8221;. That&#8217;s for <i>them</i> to find out <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>We then meet Prokofy Neva as Stargate-keeper. Well, he&#8217;s always furious because the FIC — specially the friends of Hammie, of course — always want to be at the forefront of everything, even if really there are more <i>really</i> important things than what the FIC want or not (that&#8217;s why the trade ship goes through the stargate first — commerce and economics, in SL, exist in spite of the FIC, and are far more important than them). We all know about that, of course, but Prok&#8217;s always prone to lecture us <i>ad nauseam</i>. This is what he does here. Also note that here, at least, he <i>is</i> in charge. <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Worth thinking about what <i>that</i> means — or why he actually just makes the FIC <i>wait</i>, but at the end of the day, they&#8217;ll let them through.</p>
<p>Tateru Nino&#8217;s character was particularly naughty. Tat&#8217;s a wonderful friend whom I&#8217;ve met when she was drawing a lot of attention as a community leader among the many helpers and volunteers in SL. In fact, one might argue that she was <i>the</i> community leader, at least of the helpers in SL. In this story, she&#8217;s a manager of a whole mining complex — that is full of <i>robots</i> (&#8220;[...]almost everything is remotely controlled. Humans only come here for maintenance mostly.[...]&#8220;).</p>
<p>So she&#8217;s down a few notches, isn&#8217;t poor Tateru? <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Now she just orders robots robots around to do <i>exactly</i> what she wants. But&#8230; they&#8217;re breaking down&#8230; and require <i>human</i> maintenance teams to get them working again <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>There is a hint at the statistics and metrics, something very dear to Tateru indeed, as probably SL&#8217;s oldest statistician. Frans Charming has recently joined the group of <a href="http://secondslog.blogspot.com/2008/01/passed-60k-second-life-statistics-12.html" rel="nofollow">stats-and-graphs providers</a>, so I thought to mention him too (he&#8217;s certainly FIC enough!).\</p>
<p>On the secondary roles, <a href="http://merapixel.com/" rel="nofollow">Mera Pixel</a> is mentioned, but just &#8220;to fix things up&#8221;. Mera and Tateru used to be <i>very close</i> (sadly, not any more), but Mera behaved as she were only Tat&#8217;s sidekick. And, well, since BanLink opened, Mera&#8217;s shown her talent at putting incredibly powerful and complex projects out, so it&#8217;s naturally with irony that she is barely mentioned here — in real life, I mean, in the real <i>Second</i> Life, Mera&#8217;s probably done quite more for SL than most people I know. She just never gets the credit for it.</p>
<p>You&#8217;d have to know how SignpostMarv Martin codes to appreciate the irony here. Let&#8217;s just say that if you want to have something simple, easy-to-understand and remember how it works, user-friendly, and, well, <i>working</i>, you should <i>not</i> look at his projects. On the other hand, that&#8217;s how SL looks under the hood — and that&#8217;s probably why he&#8217;s campaigning <a href="http://blog.signpostmarv.name/2008/01/15/following-the-progress-of-the-exhaustive-search/" rel="nofollow">to get hired by LL</a>.</p>
<p>Morgaine Dinova (a strong critic of LL&#8217;s grid architecture and a leading member of the <a href="http://wiki.secondlife.com/wiki/Architecture_Working_Group" rel="nofollow">Architecture Working Group</a>) and Extropia DaSilva (who is an extropian — now, how did I know that before I met her? <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  and a fellow Thinker) make a short apparition here. I&#8217;m sure that both would <i>delight</i> in getting those dumps from the robot brains. Extropia, for instance, managed to host a meeting today just about <i>warbots</i>. So, yes, I knew she would have fun tinkering with robots&#8217; memory dumps&#8230;</p>
<p>And of course, there is the star role. I&#8217;m amazed that no one commented on that; perhaps you guys are too used to my own persona and were too polite to comment.</p>
<p>I think it pretty much resumes how I truly am:</p>
<p>- I tend to run errands for anybody that asks gently, even if I have no clue of what&#8217;s all about<br />
- I underestimate the complexity of problems<br />
- Any job that gets me to talk a lot, <i>has</i> to be fun!<br />
- I do things way beyond my level of knowledge and never ask how to do them, or try to learn how they work (beyond, well, reading on Wikipedia). See, I&#8217;m sure that if someone gave me a spaceship I&#8217;d behave <i>exactly</i> like that — &#8220;oh, I&#8217;ll figure it out somehow&#8221;.<br />
- I disregard people&#8217;s snarky comments<br />
- Fashion/design/looking cool is often more important than function. Yes, I like pretty graphics and nice outfits — why do cool things have to be <i>ugly</i>? Look at the Mac! It&#8217;s just plain old FreeBSD beneath, and hardly anything to get excited about, but looks <i>so</i> cool!<br />
- Note that in the conversation with Tateru I have absolutely no clue of what she&#8217;s telling me. But she says that to figure things out, I should talk to people and robots. That&#8217;s cool! I can do that!<br />
- Still, I&#8217;m lazy. Maybe there are better ways of doing things? Like hmm, don&#8217;t starships do scans of everything while in orbit? Why do I have to go down the mines? Arrrgh&#8230; well, ultimately, procrastinating leads to nothing, but I usually realise that too late.<br />
- Thus people never trust me with anything <i>important</i> (aye, that&#8217;s why Hamlet Au has a Space Patroller&#8230; who goes around unarmed. Who knows what would happen otherwise??)<br />
- I delegate <i>everything</i>. Talking to robots is not fun, so, well, I just dump their memories into a stick and get the experts to look upon it. Did I fix anything? No, but I was great at pushing work to others. Specially <i>boring</i> work. Who wants to have philosophical discussions with robots, anyway??<br />
- The most obvious answers always elude me. I was never good at &#8220;Keep It Simple, Stupid&#8221;.<br />
- And most important of everything: <i>I never finish my tasks</i>. Either there is someone else to finish them for me, or everything will, ultimately, fail. Unless it&#8217;s open-ended.</p>
<p>So there is actually not going to be a &#8220;sequel&#8221; <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  since the fun part of the ending is that the main character <i>never</i> &#8220;ends&#8221; anything <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Sleazy</title>
		<link>http://gwynethllewelyn.net/2008/01/11/to-boldly-go-to-where-no-avatar-has-gone-before/comment-page-1/#comment-12217</link>
		<dc:creator>Sleazy</dc:creator>
		<pubDate>Wed, 16 Jan 2008 01:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2008/01/11/to-boldly-go-to-where-no-avatar-has-gone-before/#comment-12217</guid>
		<description>&lt;i&gt;&quot;I was unarmed (Au never trusted me with a gun)&quot;&lt;/i&gt;
&lt;--Hahah!</description>
		<content:encoded><![CDATA[<p><i>&#8220;I was unarmed (Au never trusted me with a gun)&#8221;</i><br />
&lt;&#8211;Hahah!</p>
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		<title>By: June Jurack</title>
		<link>http://gwynethllewelyn.net/2008/01/11/to-boldly-go-to-where-no-avatar-has-gone-before/comment-page-1/#comment-12144</link>
		<dc:creator>June Jurack</dc:creator>
		<pubDate>Mon, 14 Jan 2008 01:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2008/01/11/to-boldly-go-to-where-no-avatar-has-gone-before/#comment-12144</guid>
		<description>Loved your comment in Expresso.</description>
		<content:encoded><![CDATA[<p>Loved your comment in Expresso.</p>
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		<title>By: Ashcroft Burnham</title>
		<link>http://gwynethllewelyn.net/2008/01/11/to-boldly-go-to-where-no-avatar-has-gone-before/comment-page-1/#comment-12083</link>
		<dc:creator>Ashcroft Burnham</dc:creator>
		<pubDate>Sat, 12 Jan 2008 21:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2008/01/11/to-boldly-go-to-where-no-avatar-has-gone-before/#comment-12083</guid>
		<description>Goodness, I never knew that you were so good at creative writing. That was lovely, if a bit random...</description>
		<content:encoded><![CDATA[<p>Goodness, I never knew that you were so good at creative writing. That was lovely, if a bit random&#8230;</p>
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		<title>By: Lem Skall</title>
		<link>http://gwynethllewelyn.net/2008/01/11/to-boldly-go-to-where-no-avatar-has-gone-before/comment-page-1/#comment-12023</link>
		<dc:creator>Lem Skall</dc:creator>
		<pubDate>Fri, 11 Jan 2008 23:26:50 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2008/01/11/to-boldly-go-to-where-no-avatar-has-gone-before/#comment-12023</guid>
		<description>Oh, the suspense is killing me, I hope this is &#039;to be continued&#039;.  My bet is that the borg have a hand in this mystery. :)</description>
		<content:encoded><![CDATA[<p>Oh, the suspense is killing me, I hope this is &#8216;to be continued&#8217;.  My bet is that the borg have a hand in this mystery. <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Corcosman</title>
		<link>http://gwynethllewelyn.net/2008/01/11/to-boldly-go-to-where-no-avatar-has-gone-before/comment-page-1/#comment-12011</link>
		<dc:creator>Corcosman</dc:creator>
		<pubDate>Fri, 11 Jan 2008 20:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2008/01/11/to-boldly-go-to-where-no-avatar-has-gone-before/#comment-12011</guid>
		<description>During her &quot;spare&quot; time while assembling some of the component parts for her sim, Aley Arai also designed The Kessel Run Challenge for those who are fond of flying vehicles. It has no prizes or awards but just the challenge of being the fastest with the fewest number of crashes on sim crossings. It begins at the one of the southernmost of the snow sims on Sansara or the Old Continent and ends at one of the northern sims.

The last I heard, Miss Arai did 65 sim crossings in 19 minutes with no crashes.</description>
		<content:encoded><![CDATA[<p>During her &#8220;spare&#8221; time while assembling some of the component parts for her sim, Aley Arai also designed The Kessel Run Challenge for those who are fond of flying vehicles. It has no prizes or awards but just the challenge of being the fastest with the fewest number of crashes on sim crossings. It begins at the one of the southernmost of the snow sims on Sansara or the Old Continent and ends at one of the northern sims.</p>
<p>The last I heard, Miss Arai did 65 sim crossings in 19 minutes with no crashes.</p>
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		<title>By: Laetizia Coronet</title>
		<link>http://gwynethllewelyn.net/2008/01/11/to-boldly-go-to-where-no-avatar-has-gone-before/comment-page-1/#comment-12009</link>
		<dc:creator>Laetizia Coronet</dc:creator>
		<pubDate>Fri, 11 Jan 2008 18:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2008/01/11/to-boldly-go-to-where-no-avatar-has-gone-before/#comment-12009</guid>
		<description>Note those chairs, They must be, what, 2003 vintage? Everyone has them, everyone uses them (these in your pictures with a nice new texture). 
I am not criticizing the maker of these spacecraft - quite on the contrary, I use those vehicle chairs all the time. What I mean is that whoever made them, can be really proud of himself. One of the most useful humble freebies around. 

Oh and I will pay this sim a visit. It&#039;s been too long since I&#039;ve seen new stuff.</description>
		<content:encoded><![CDATA[<p>Note those chairs, They must be, what, 2003 vintage? Everyone has them, everyone uses them (these in your pictures with a nice new texture).<br />
I am not criticizing the maker of these spacecraft &#8211; quite on the contrary, I use those vehicle chairs all the time. What I mean is that whoever made them, can be really proud of himself. One of the most useful humble freebies around. </p>
<p>Oh and I will pay this sim a visit. It&#8217;s been too long since I&#8217;ve seen new stuff.</p>
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		<title>By: cat magelan</title>
		<link>http://gwynethllewelyn.net/2008/01/11/to-boldly-go-to-where-no-avatar-has-gone-before/comment-page-1/#comment-12006</link>
		<dc:creator>cat magelan</dc:creator>
		<pubDate>Fri, 11 Jan 2008 15:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2008/01/11/to-boldly-go-to-where-no-avatar-has-gone-before/#comment-12006</guid>
		<description>Uau! Loved the story! Must be a really wonderfull sim. (cant see the pics from Mars here ;))</description>
		<content:encoded><![CDATA[<p>Uau! Loved the story! Must be a really wonderfull sim. (cant see the pics from Mars here <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> )</p>
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