Skip to content

Monthly Archives: March 2008

Free Workshop on Machinima

The University of Aveiro is probably Portugal’s most active university in Second Life®, with a large SL campus and quite a lot of activities and events for students and visitors — both in SL, in RL, and mixed-media! Besides the annual cef^SL, Portugal’s largest RL conference on Second Life® and its use in education, media, and business, they also launch other kinds of workshops in-world. This next Wednesday, April 2,…

Read More

Blog Warning: UPGRADE IN PROGRESS

WordPress 2.5 just came officially out, and having tested it on other blogs I’ve successfully upgraded, the transition should be painless enough. Still, this blog of mine is known to break a lot of things since it’s so intensely ‘hacked’ I beg your patience while I try to do a smooth transition to the new version. [UPDATE: Polls seem to have gone away, but the rest seems to be working…

Read More

Second Life® Bloggers Require Clarification

Dear Linden Lab®, Your recent change of policy regarding the usage of your trademarks — Second Life®, Linden Lab®, and others registered by Linden Research Inc. — will effectively prevent the operation of the very vibrant community of bloggers, forum posters, websites, community portals, and even 3rd party services, that have provided Linden Lab® with links and driving traffic to your blog, and raising brand awareness for free for your…

Read More

Content Theft, Avatar Rights, and the RIAA

You had to be very distracted to have missed the recent massive cry-out against content theft in Second Life. As the world grows, and as griefers and similar people commit misdemeanours all the time and get away with it, the situation can not improve by itself, as more and more petty residents find out that the best way to make money in SL — sometimes a cartful of money —…

Read More

Immersionism and Augmentationism Revisited

Thanks to Jade Lily, there was an event on “Immersionism vs. Augmentism” on SL’s Orange Island, moderated by Tom Bukowski, our “resident anthropologist”. The discussion was lively — even if necessarily “short”, a lot remained to be said about the subject, as always But several bloggers (many of which attended the event) talked about the issue all over again; it’s clear that Henrik Bennetsen’s essay on the subject is still…

Read More

[FIXED] HTML-on-a-prim becomes crash-sim-on-a-line-of-a-code

The good news is that we now have HTML-on-a-prim, with LL’s recent introduction of the Release Candidate for 1.19.1. It’s a long-awaited release — four years of waiting for Havok 4, and three years of waiting for HTML-on-a-prim — but last Friday LL rolled out a server upgrade that even allows the Early Adopters to have both things on the same sim! (the picture is from one of those Havok&HTML…

Read More

Three Years Late… But HTML-On-A-Prim is Here!

First impressions on the newly released mega-feature in Second Life: HTML-On-A-Prim. Well, of course this is for me personally the cream on the top. I’ve just returned from several sessions of using SL as a classroom for university students. The last conversation I had with one of the students (doing a mastership) was about a complaint regarding the cost of uploading textures. Well, “spending” L$400-1000 or so for a class…

Read More

Simple Intra-Simulator Teleporting Tool

Also an exercise for my LSL scripting classes, this one is a simple llSetPos teleporting script. The final location is written as <X,Y,Z> on the object’s description. vector destination; key avatar; default {     state_entry()     {         destination = (vector)llGetObjectDesc();           if (destination == ZERO_VECTOR)             destination = llGetPos();         llWhisper(0, "Configured;…

Read More

Generic llSitTarget Positioning Script

Tired of taking ages to set script targets? Well, this one should make things easy for you: just put the vector for positioning and the rotation in angles, separated by commas, and the object will reset the SitTarget for you. Then just shout die on public chat, and the script will remove itself; SitTargets are an object property, and you don’t need to have a script inside the prim to…

Read More

Simple Device To Give The Whole Inventory

You’ve guessed it — this is also part of my list of exercises for the LSL training courses. This device gives all the inventory inside it in a folder, named as the object itself, and checks to avoid giving the script name instead. Dropping/removing further items inside the device will reset it to re-read the inventory again. list objectList; default {     state_entry()     {      …

Read More

Simple slideshow projector

Another one from my series of LSL training courses. Touches to switch to the next texture; resets if textures are added or removed to the inventory. integer numberTextures = 0; integer currentTexture = 0; default {     state_entry()     {         numberTextures = llGetInventoryNumber(INVENTORY_TEXTURE);     }     touch_start(integer who)     {         llSetTexture(llGetInventoryName(INVENTORY_TEXTURE, currentTexture), ALL_SIDES);        …

Read More

Simple Door Script, with three states

This simple door script uses three states — “default”, to set the initial rotation, and “open” and “closed” to switch to that status. Note that the prim for the door needs to have Path Cut Begin at 0.375 and end at 0.875 for this to work. It’s part of a series of LSL scripts I’m using for give some training courses on LSL rotation rotInitial; default {     state_entry()…

Read More

Status Updates

My images

Second Anniversary of Locus AmoenusLocus Amoenus Anniversary CeremonyPolitics doesn't need to be taken so serious...Preview of current work at the Lisbon 1755 projectKaseido Quandry at the Representative MeetingWind-blown on the Sun Castle
Gwyneth Llewelyn is offline in Second Life.
Digg! Listed on BlogShares Site Meter EgoSurf for Gwyneth Llewelyn