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  • Status Updates

    • New Year's fun: http://ping.fm/IiCdF
      4 days ago
    • My favourite author has just been knighted: http://ping.fm/a0nS7
      6 days ago
    • Let's put e-democracy to a test — vote for "Create an international metaverse - the Internet equivalent of virtual worlds": http://ping.fm/javlj
      6 days ago
    • Now if only LL's Open Grid protocol were as advanced as OpenSim's one... http://ping.fm/gNy7P
      28 days ago
    • SUCCESS! My first Hypergrid teleport (going from our OpenSim grid into a "foreign" grid with all my inventory) has worked! Wow this IS cool!
      28 days ago
    • Hmm... the "bleeding edge" OpenSim has definitely huge improvements, I even managed to get an animation overrider to *work*! Impressive.
      30 days ago
    • Seems that I've managed to upgrade our mini-grid to one of the more recent versions of OpenSim... and fixed a bug in the OpenSim code too!
      30 days ago

Archive for October, 2008

30 Oct

Tiny Nation Premiere

Directed, Edited, and produced by Kerria Seabrooke, and written by Kerria Seabrooke and Paul Jannicola, the following amazing machinima features Damien Fate’s amazing Loco Pocos avatars, and is the closest you can get to a Pixar/Disney or Dreamworks production using just Second Life®
 
More info can be found on the Ill Clan’s site.

18 Oct

Stepping back from the analogue hole…

After some thoughts and careful re-reading of the comments both on my previous article and on the Public JIRA, I’ve decided to drop the issue, bury the article, and withdraw the proposal.
Why? The answer is pretty simple: a very strong reaction from the open source community with emphatic refusal to protect content in any way [...]

16 Oct

Plugging the Analogue Hole

Recently my company has been researching OpenSim as a very cheap way to use plenty of temporary sandboxes for some special projects, for which the cost of leasing private islands from Linden Lab are staggering. The typical example, for instance, is to do a large-scale machinima with a scenario that will never be visited by [...]

13 Oct

The Hard Facts About the Second Life® Economy

Supply and demand!
This is such a simple rule… but so often misinterpreted. Or rather, people tend to interpret it according to their personal preferences (in the sense of what benefits them at the moment) and disregard the main rule of Economics when it doesn’t please them.
Join me in a journey across misinformation spread often around the [...]

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