[Blog] Google’s Ultimate Mashup, The End of Web 2.0, and More Metaverse Wannabees: Congratulations to Google — af… http://ping.fm/msKMv
Archive for May, 2009
Google’s Ultimate Mashup, The End of Web 2.0, and More Metaverse Wannabees
Congratulations to Google — after the announcement of Google Wave, we can finally close the chapter on Web 2.0, or, rather, Web 2.0 Release Candidate. We’ve finally left 2.0 behind to enter the dramatic new age of Web 2.1.
You might say to yourself, “oh no, this is just another Facebook clone, why should we share [...]
[Blog] News from the Eastern Front: Creative residents protest against the way Linden Lab set up the test sims for… http://ping.fm/wZkK0
News from the Eastern Front
Creative residents protest against the way Linden Lab set up the test sims for Adult verification. Although some might have found it funny, most are a bit put off by the electric fences and special effects, reminiscent of a Nazi concentration camp.
I personally found it funny, but I can imagine the protesters who set up the [...]
[Blog] The Gold Solution Providers Programme: A few of us who are in Second Life® mostly for business have long ag… http://ping.fm/sKzEH
The Gold Solution Providers Programme
A few of us who are in Second Life® mostly for business have long ago complained to Linden Lab, in the years of 2005 and 2006 mostly, how little they cared about businesses in SL, and how little effort they put in expanding and opening the virtual world to healthy business from the real world.
In [...]
[Blog] Esoteric immersionism: For years, residents have been incredibly worried about the way Second Life® has bee… http://ping.fm/y2BCL
Esoteric immersionism
For years, residents have been incredibly worried about the way Second Life® has been viewed by the media: a place for freaks to come out and escape from the harsh reality of so-called “real life”. Escapism, and its step brother, sex, was what made the news — and from there, drama ensued, and drama sold [...]
[Blog] Second Life: 4% of World-Wide Market Share in Telephony and Digital Content Economy: A few days ago, I tweete… http://s3nt.com/g84n
Second Life: 4% of World-Wide Market Share in Telephony and Digital Content Economy
A few days ago, I tweeted about some intriguing statistics that Linden Lab never really publishes, and which I actually asked out loud why not.
Probably someone at the ‘Lab picked them up (or it’s all just a holistic coincidence…) and told Lewis PR to get this press release out. I’m glad they did it, but [...]




