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	<title>Comments on: Pushing the limits</title>
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	<link>http://gwynethllewelyn.net/2009/06/29/pushing-the-limits/</link>
	<description>Socio-Economical Articles about the Second Life® world</description>
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		<title>By: tutorial &#124; enabling shadows in SL™ : Ana Lutetia</title>
		<link>http://gwynethllewelyn.net/2009/06/29/pushing-the-limits/comment-page-1/#comment-27015</link>
		<dc:creator>tutorial &#124; enabling shadows in SL™ : Ana Lutetia</dc:creator>
		<pubDate>Wed, 30 Dec 2009 02:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=950#comment-27015</guid>
		<description>[...] shadows in Second Life® in Massively, by Vint Falken, in New World Notes (by Hamlet Au) and by Gwyneth Llewelyn I was really curious and wanted to [...]</description>
		<content:encoded><![CDATA[<p>[...] shadows in Second Life® in Massively, by Vint Falken, in New World Notes (by Hamlet Au) and by Gwyneth Llewelyn I was really curious and wanted to [...]</p>
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		<title>By: Ancale Bellah</title>
		<link>http://gwynethllewelyn.net/2009/06/29/pushing-the-limits/comment-page-1/#comment-26894</link>
		<dc:creator>Ancale Bellah</dc:creator>
		<pubDate>Sun, 12 Jul 2009 18:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=950#comment-26894</guid>
		<description>Hi, i got a MacBook Pro, 2.4 GHz, Intel Core 2 Duo with a NVIDIA GeForce 9600M GT, 256 MB. If i try to set the second Debug Setting on True it always switches itself back to false. This is on the Snowglobe viewer. What am i doing wrong? It would be nice if you could give me an advice.</description>
		<content:encoded><![CDATA[<p>Hi, i got a MacBook Pro, 2.4 GHz, Intel Core 2 Duo with a NVIDIA GeForce 9600M GT, 256 MB. If i try to set the second Debug Setting on True it always switches itself back to false. This is on the Snowglobe viewer. What am i doing wrong? It would be nice if you could give me an advice.</p>
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		<title>By: Ancale Bellah</title>
		<link>http://gwynethllewelyn.net/2009/06/29/pushing-the-limits/comment-page-1/#comment-26437</link>
		<dc:creator>Ancale Bellah</dc:creator>
		<pubDate>Sun, 12 Jul 2009 11:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=950#comment-26437</guid>
		<description>Hi, i got a MacBook Pro, 2.4 GHz, Intel Core 2 Duo with a NVIDIA GeForce 9600M GT, 256 MB. If i try to set the second Debug Setting on True it always switches itself back to false. This is on the Snowglobe viewer. What am i doing wrong? It would be nice if you could give me an advice.</description>
		<content:encoded><![CDATA[<p>Hi, i got a MacBook Pro, 2.4 GHz, Intel Core 2 Duo with a NVIDIA GeForce 9600M GT, 256 MB. If i try to set the second Debug Setting on True it always switches itself back to false. This is on the Snowglobe viewer. What am i doing wrong? It would be nice if you could give me an advice.</p>
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		<title>By: GwynethLlewelyn</title>
		<link>http://gwynethllewelyn.net/2009/06/29/pushing-the-limits/comment-page-1/#comment-26421</link>
		<dc:creator>GwynethLlewelyn</dc:creator>
		<pubDate>Wed, 01 Jul 2009 06:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=950#comment-26421</guid>
		<description>BTW, I&#039;ve tested shadows on Snowglobe too. They also work on my old ATI Radeon X1600 :) and actually the results are a bit more stable than on Kirstens Viewer, although not so good looking. So now it seems that the Lab finally released a client that is faster both in the texture downloading/rendering &lt;i&gt;and&lt;/i&gt; also incorporates shadows and a better lighting system  than Kirstens Viewer :) It will be interesting to see what happens next — will Kirstenlee Cinquetti incorporate Snowglobe&#039;s texture code into her own viewer and make it even faster? :)</description>
		<content:encoded><![CDATA[<p>BTW, I&#39;ve tested shadows on Snowglobe too. They also work on my old ATI Radeon X1600 <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  and actually the results are a bit more stable than on Kirstens Viewer, although not so good looking. So now it seems that the Lab finally released a client that is faster both in the texture downloading/rendering <i>and</i> also incorporates shadows and a better lighting system  than Kirstens Viewer <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It will be interesting to see what happens next — will Kirstenlee Cinquetti incorporate Snowglobe&#39;s texture code into her own viewer and make it even faster? <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: GwynethLlewelyn</title>
		<link>http://gwynethllewelyn.net/2009/06/29/pushing-the-limits/comment-page-1/#comment-26413</link>
		<dc:creator>GwynethLlewelyn</dc:creator>
		<pubDate>Tue, 30 Jun 2009 06:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=950#comment-26413</guid>
		<description>Vivianne, the purpose of the post was just to give a taste of what&#039;s to come, and currently there are two things everybody can see &lt;i&gt;right now&lt;/i&gt;.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://secondlife.com/support/downloads.php&quot; rel=&quot;nofollow&quot;&gt;Snowglobe with ultrafast texture download&lt;/a&gt; (download links to the bottom right)&lt;br&gt;&lt;br&gt;and&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://armyof4.com/Kirstenlee/Public%20Viewers/&quot; rel=&quot;nofollow&quot;&gt;Kirstens Viewer&lt;/a&gt; with shadows and the new lighting system (which ought to work on more cards than LL&#039;s officially supported ones).&lt;br&gt;&lt;br&gt;Both are available today to &lt;i&gt;everybody&lt;/i&gt;; both are a glimpse of what the future has to offer; more than that, I&#039;m afraid it&#039;ll be up to Linden Lab to allow us to speak about it.</description>
		<content:encoded><![CDATA[<p>Vivianne, the purpose of the post was just to give a taste of what&#39;s to come, and currently there are two things everybody can see <i>right now</i>.</p>
<p><a href="http://secondlife.com/support/downloads.php" rel="nofollow">Snowglobe with ultrafast texture download</a> (download links to the bottom right)</p>
<p>and</p>
<p><a href="http://armyof4.com/Kirstenlee/Public%20Viewers/" rel="nofollow">Kirstens Viewer</a> with shadows and the new lighting system (which ought to work on more cards than LL&#39;s officially supported ones).</p>
<p>Both are available today to <i>everybody</i>; both are a glimpse of what the future has to offer; more than that, I&#39;m afraid it&#39;ll be up to Linden Lab to allow us to speak about it.</p>
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		<title>By: Vivianne Draper</title>
		<link>http://gwynethllewelyn.net/2009/06/29/pushing-the-limits/comment-page-1/#comment-26412</link>
		<dc:creator>Vivianne Draper</dc:creator>
		<pubDate>Mon, 29 Jun 2009 21:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=950#comment-26412</guid>
		<description>its nice you are excited about something you can&#039;t talk about and the rest of us are not special enough to see.  Was there a purpose to this post other than to let the rest of us non-special people know that we are the have nots?</description>
		<content:encoded><![CDATA[<p>its nice you are excited about something you can&#39;t talk about and the rest of us are not special enough to see.  Was there a purpose to this post other than to let the rest of us non-special people know that we are the have nots?</p>
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		<title>By: GwynethLlewelyn</title>
		<link>http://gwynethllewelyn.net/2009/06/29/pushing-the-limits/comment-page-1/#comment-26411</link>
		<dc:creator>GwynethLlewelyn</dc:creator>
		<pubDate>Mon, 29 Jun 2009 18:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=950#comment-26411</guid>
		<description>Aki, I hope so, I hope so :)&lt;br&gt;&lt;br&gt;In the mean time, I&#039;ve been happily trying out Snowglobe — I hadn&#039;t clicked on the &quot;Get HTTP textures&quot; tab on the Advanced Menu, which has now popped up on Snowglobe&#039;s latest incarnation.&lt;br&gt;&lt;br&gt;I have only one word for it — WOW. I should make a movie out of it...</description>
		<content:encoded><![CDATA[<p>Aki, I hope so, I hope so <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>In the mean time, I&#39;ve been happily trying out Snowglobe — I hadn&#39;t clicked on the &#8220;Get HTTP textures&#8221; tab on the Advanced Menu, which has now popped up on Snowglobe&#39;s latest incarnation.</p>
<p>I have only one word for it — WOW. I should make a movie out of it&#8230;</p>
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		<title>By: Aki Shichiroji</title>
		<link>http://gwynethllewelyn.net/2009/06/29/pushing-the-limits/comment-page-1/#comment-26410</link>
		<dc:creator>Aki Shichiroji</dc:creator>
		<pubDate>Mon, 29 Jun 2009 18:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=950#comment-26410</guid>
		<description>Hehe. Hopefully our shared NDA frustrations will be quelled soon :)  Of recent released news, I&#039;m pretty happy with the release of Snowglobe, as well as the beta release of the site thus far (though it could of course use some work still).&lt;br&gt;&lt;br&gt;While I won&#039;t argue that there are a lot of areas that do need to be fixed right now, I view this and next year as positive change compared to last, and hope LL continues to develop and impliment positive change for both the immediate and extended future.</description>
		<content:encoded><![CDATA[<p>Hehe. Hopefully our shared NDA frustrations will be quelled soon <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Of recent released news, I&#39;m pretty happy with the release of Snowglobe, as well as the beta release of the site thus far (though it could of course use some work still).</p>
<p>While I won&#39;t argue that there are a lot of areas that do need to be fixed right now, I view this and next year as positive change compared to last, and hope LL continues to develop and impliment positive change for both the immediate and extended future.</p>
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		<title>By: GwynethLlewelyn</title>
		<link>http://gwynethllewelyn.net/2009/06/29/pushing-the-limits/comment-page-1/#comment-26407</link>
		<dc:creator>GwynethLlewelyn</dc:creator>
		<pubDate>Mon, 29 Jun 2009 00:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=950#comment-26407</guid>
		<description>Oh, I should warn you, if your computer is not even able to enable Atmospheric Shaders, then you&#039;re out of luck — that&#039;s the least you need for shadows to work.&lt;br&gt;&lt;br&gt;And since it might not be obvious for many, under the Kirstens Viewer, the option to enable shadows is under Edit &gt; Preferences &gt; Graphics &gt; Hardware Options &gt; Enable per-pixel lighting and shadows (while you&#039;re at it, make sure you have Enable VBO and Enable FBO active, too — these will just improve rendering performance, sometimes dramatically so).</description>
		<content:encoded><![CDATA[<p>Oh, I should warn you, if your computer is not even able to enable Atmospheric Shaders, then you&#39;re out of luck — that&#39;s the least you need for shadows to work.</p>
<p>And since it might not be obvious for many, under the Kirstens Viewer, the option to enable shadows is under Edit &gt; Preferences &gt; Graphics &gt; Hardware Options &gt; Enable per-pixel lighting and shadows (while you&#39;re at it, make sure you have Enable VBO and Enable FBO active, too — these will just improve rendering performance, sometimes dramatically so).</p>
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