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	<title>Comments on: Pushing the Limits II — Snowglobe and ultrafast texture download [UPDATED THRICE]</title>
	<atom:link href="http://gwynethllewelyn.net/2009/06/30/pushing-the-limits-ii-%e2%80%94-snowglobe-and-ultrafast-texture-download/feed/" rel="self" type="application/rss+xml" />
	<link>http://gwynethllewelyn.net/2009/06/30/pushing-the-limits-ii-%e2%80%94-snowglobe-and-ultrafast-texture-download/</link>
	<description>Socio-Economical Articles about the Second Life® world</description>
	<lastBuildDate>Fri, 03 Sep 2010 16:48:00 +0000</lastBuildDate>
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		<title>By: Gwyneth Llewelyn</title>
		<link>http://gwynethllewelyn.net/2009/06/30/pushing-the-limits-ii-%e2%80%94-snowglobe-and-ultrafast-texture-download/comment-page-1/#comment-27746</link>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
		<pubDate>Fri, 13 Aug 2010 10:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=959#comment-27746</guid>
		<description>Indeed, Earl! Philip promised it last week, and I thought it was not part (yet) of server 1.40.4, but only of 1.42, to be deployed next week. But... apparently it has been activated sometime early this week! I noticed it by mere chance, when switching from OpenSim (where HTTP texture download already worked well for quite a while) to SL, and suddenly noticing that the texture console was also showing &quot;HTP&quot; for the transfers!

&lt;a href=&quot;http://wiki.secondlife.com/wiki/HTTP_Texture&quot;&gt;The Second Life wiki confirms this&lt;/a&gt;!</description>
		<content:encoded><![CDATA[<p>Indeed, Earl! Philip promised it last week, and I thought it was not part (yet) of server 1.40.4, but only of 1.42, to be deployed next week. But&#8230; apparently it has been activated sometime early this week! I noticed it by mere chance, when switching from OpenSim (where HTTP texture download already worked well for quite a while) to SL, and suddenly noticing that the texture console was also showing &#8220;HTP&#8221; for the transfers!</p>
<p><a href="http://wiki.secondlife.com/wiki/HTTP_Texture">The Second Life wiki confirms this</a>!</p>
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		<title>By: Earl Dinkin</title>
		<link>http://gwynethllewelyn.net/2009/06/30/pushing-the-limits-ii-%e2%80%94-snowglobe-and-ultrafast-texture-download/comment-page-1/#comment-27744</link>
		<dc:creator>Earl Dinkin</dc:creator>
		<pubDate>Fri, 13 Aug 2010 00:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=959#comment-27744</guid>
		<description>It looks like http texture fetching is now live. I had a feeling textures were loading unusually fast, and a look at the texture debug console turned on, in Viewer 2 confirmed it.</description>
		<content:encoded><![CDATA[<p>It looks like http texture fetching is now live. I had a feeling textures were loading unusually fast, and a look at the texture debug console turned on, in Viewer 2 confirmed it.</p>
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		<title>By: mbt outlet</title>
		<link>http://gwynethllewelyn.net/2009/06/30/pushing-the-limits-ii-%e2%80%94-snowglobe-and-ultrafast-texture-download/comment-page-1/#comment-27587</link>
		<dc:creator>mbt outlet</dc:creator>
		<pubDate>Fri, 11 Jun 2010 08:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=959#comment-27587</guid>
		<description>Well , the view of the passage is totally correct ,your details is really  reasonable and  you guy give us  valuable  informative post, I totally agree the standpoint of upstairs. I often surfing on this forum when I m free and I find there are so much good information we can learn in this forum!&lt;br&gt;&lt;a href=&quot;http://www.sin-game.com&quot; rel=&quot;nofollow&quot;&gt;http://www.sin-game.com&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Well , the view of the passage is totally correct ,your details is really  reasonable and  you guy give us  valuable  informative post, I totally agree the standpoint of upstairs. I often surfing on this forum when I m free and I find there are so much good information we can learn in this forum!<br /><a href="http://www.sin-game.com" rel="nofollow">http://www.sin-game.com</a></p>
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		<title>By: IYan Writer</title>
		<link>http://gwynethllewelyn.net/2009/06/30/pushing-the-limits-ii-%e2%80%94-snowglobe-and-ultrafast-texture-download/comment-page-1/#comment-26886</link>
		<dc:creator>IYan Writer</dc:creator>
		<pubDate>Mon, 13 Jul 2009 22:27:35 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=959#comment-26886</guid>
		<description>I love Snowglobe too, got like 10 fps back. And textures load! Had big problems with that on my computer (although it worked for iAlja with the same client on the same OS version, weird).&lt;br&gt;&lt;br&gt;Keep up the good work Snowglobe team :)</description>
		<content:encoded><![CDATA[<p>I love Snowglobe too, got like 10 fps back. And textures load! Had big problems with that on my computer (although it worked for iAlja with the same client on the same OS version, weird).</p>
<p>Keep up the good work Snowglobe team <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: IYan Writer</title>
		<link>http://gwynethllewelyn.net/2009/06/30/pushing-the-limits-ii-%e2%80%94-snowglobe-and-ultrafast-texture-download/comment-page-1/#comment-26438</link>
		<dc:creator>IYan Writer</dc:creator>
		<pubDate>Mon, 13 Jul 2009 15:27:35 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=959#comment-26438</guid>
		<description>I love Snowglobe too, got like 10 fps back. And textures load! Had big problems with that on my computer (although it worked for iAlja with the same client on the same OS version, weird).&lt;br&gt;&lt;br&gt;Keep up the good work Snowglobe team :)</description>
		<content:encoded><![CDATA[<p>I love Snowglobe too, got like 10 fps back. And textures load! Had big problems with that on my computer (although it worked for iAlja with the same client on the same OS version, weird).</p>
<p>Keep up the good work Snowglobe team <img src='http://gwynethllewelyn.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Snowglobe 1.1.0 Update Review « Nalates’ Things &#38; Stuff Blog</title>
		<link>http://gwynethllewelyn.net/2009/06/30/pushing-the-limits-ii-%e2%80%94-snowglobe-and-ultrafast-texture-download/comment-page-1/#comment-26425</link>
		<dc:creator>Snowglobe 1.1.0 Update Review « Nalates’ Things &#38; Stuff Blog</dc:creator>
		<pubDate>Sun, 05 Jul 2009 20:24:40 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=959#comment-26425</guid>
		<description>[...] to switch to the new texture download method. (Advanced -&gt; Render -&gt; HTTP Get Textures) On Gwyneth Llewelyn&#8217;s blog she has more detailed information that confirms this is not yet working, as in no textures [...]</description>
		<content:encoded><![CDATA[<p>[...] to switch to the new texture download method. (Advanced -&gt; Render -&gt; HTTP Get Textures) On Gwyneth Llewelyn&#8217;s blog she has more detailed information that confirms this is not yet working, as in no textures [...]</p>
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		<title>By: Ari Blackthorne</title>
		<link>http://gwynethllewelyn.net/2009/06/30/pushing-the-limits-ii-%e2%80%94-snowglobe-and-ultrafast-texture-download/comment-page-1/#comment-26424</link>
		<dc:creator>Ari Blackthorne</dc:creator>
		<pubDate>Sun, 05 Jul 2009 00:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=959#comment-26424</guid>
		<description>I did a test similar to yours, Gwyneth - except I used a more control environment.&lt;br&gt;&lt;br&gt;The rules were simple: Allow the viewer only 60-seconds to rez the world, clock starts counting from the moment the &#039;world&#039; appears on screen. No moving the camera, the avatar or the mouse to ensure all processing cycles are dedicated to the viewer, thus being dedicated to rezzing the environment.&lt;br&gt;&lt;br&gt;I told you I looked at the Emerald and also Gemini viewers before looking at Snowglobe. So I recorded my experiemnt with these constraints and the visual difference in this method is *STUNNING*.&lt;br&gt;&lt;br&gt;I tested LL 1.23.4, GreenLife Emerald, Gemini and then Snowglobe.&lt;br&gt;&lt;br&gt;HOLY SMACKERS Linden Lab should make SNOWGLOBE the &quot;official&quot; viewer and the 1.23.4 &quot;Official&quot; viewer the &quot;secondary alternate&#039;.&lt;br&gt;&lt;br&gt;Here is my video:&lt;br&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=q4ZqmvHFJBQ&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=q4ZqmvHFJBQ&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I did a test similar to yours, Gwyneth &#8211; except I used a more control environment.</p>
<p>The rules were simple: Allow the viewer only 60-seconds to rez the world, clock starts counting from the moment the &#39;world&#39; appears on screen. No moving the camera, the avatar or the mouse to ensure all processing cycles are dedicated to the viewer, thus being dedicated to rezzing the environment.</p>
<p>I told you I looked at the Emerald and also Gemini viewers before looking at Snowglobe. So I recorded my experiemnt with these constraints and the visual difference in this method is *STUNNING*.</p>
<p>I tested LL 1.23.4, GreenLife Emerald, Gemini and then Snowglobe.</p>
<p>HOLY SMACKERS Linden Lab should make SNOWGLOBE the &#8220;official&#8221; viewer and the 1.23.4 &#8220;Official&#8221; viewer the &#8220;secondary alternate&#39;.</p>
<p>Here is my video:<br /><a href="http://www.youtube.com/watch?v=q4ZqmvHFJBQ" rel="nofollow">http://www.youtube.com/watch?v=q4ZqmvHFJBQ</a></p>
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		<title>By: TC</title>
		<link>http://gwynethllewelyn.net/2009/06/30/pushing-the-limits-ii-%e2%80%94-snowglobe-and-ultrafast-texture-download/comment-page-1/#comment-26423</link>
		<dc:creator>TC</dc:creator>
		<pubDate>Thu, 02 Jul 2009 16:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=959#comment-26423</guid>
		<description>You will be able to tell when HTTP textures are in place beyond the map. The first thing you will want to do is enable Advanced-&gt;Rendering-&gt;HTTP Get Textures.  This doesn&#039;t force HTTP GET attempts (well, it did force a try in early Snowglobe builds, instead it sends a capabilities query and switches to HTTP if the sim says it can handle it.&lt;br&gt;&lt;br&gt;You can use the Shift-Ctrl-3 texture display to see when HTTP actually does something. In the status column where you see &quot;SIM&quot;, &quot;NET&quot; etc. now, you will begin seeing &quot;HTP&quot; at the start of transfers.&lt;br&gt;&lt;br&gt;Babbage would be a good person to ask about the state of the server side of things, his group is the one that&#039;s been working on it.</description>
		<content:encoded><![CDATA[<p>You will be able to tell when HTTP textures are in place beyond the map. The first thing you will want to do is enable Advanced-&gt;Rendering-&gt;HTTP Get Textures.  This doesn&#39;t force HTTP GET attempts (well, it did force a try in early Snowglobe builds, instead it sends a capabilities query and switches to HTTP if the sim says it can handle it.</p>
<p>You can use the Shift-Ctrl-3 texture display to see when HTTP actually does something. In the status column where you see &#8220;SIM&#8221;, &#8220;NET&#8221; etc. now, you will begin seeing &#8220;HTP&#8221; at the start of transfers.</p>
<p>Babbage would be a good person to ask about the state of the server side of things, his group is the one that&#39;s been working on it.</p>
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		<title>By: spyvspyaeon</title>
		<link>http://gwynethllewelyn.net/2009/06/30/pushing-the-limits-ii-%e2%80%94-snowglobe-and-ultrafast-texture-download/comment-page-1/#comment-26420</link>
		<dc:creator>spyvspyaeon</dc:creator>
		<pubDate>Wed, 01 Jul 2009 05:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=959#comment-26420</guid>
		<description>Testing on Imac 2.4 ATI,RadeonHD2600 and works perfectly. The textures comes up so fast as the viewer can render the prims. On the RC or the official candidate, I have to wait viewer render the prims than (somewhere in time get the textures) . Much better than any other viewer that I have tested. Thnks for sharing your review.</description>
		<content:encoded><![CDATA[<p>Testing on Imac 2.4 ATI,RadeonHD2600 and works perfectly. The textures comes up so fast as the viewer can render the prims. On the RC or the official candidate, I have to wait viewer render the prims than (somewhere in time get the textures) . Much better than any other viewer that I have tested. Thnks for sharing your review.</p>
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		<title>By: Some thoughts on SnowGlobe « Ravishal Ramblings</title>
		<link>http://gwynethllewelyn.net/2009/06/30/pushing-the-limits-ii-%e2%80%94-snowglobe-and-ultrafast-texture-download/comment-page-1/#comment-26419</link>
		<dc:creator>Some thoughts on SnowGlobe « Ravishal Ramblings</dc:creator>
		<pubDate>Tue, 30 Jun 2009 20:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=959#comment-26419</guid>
		<description>[...] a week now and it is my default viewer now. A lot of other bloggers have written about it, notably Gwyneth Llewelyn. I’m not sure if she’ll bring this up in a future post but it occurred to me that the [...]</description>
		<content:encoded><![CDATA[<p>[...] a week now and it is my default viewer now. A lot of other bloggers have written about it, notably Gwyneth Llewelyn. I’m not sure if she’ll bring this up in a future post but it occurred to me that the [...]</p>
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