Posts Under Objects and Building Category
Mesh quality using up a single prim? Nah!
When I read Inara Pey’s article covering Ample Clarity‘s PrimPossible shop, I was a bit skeptic: top-of-the-line furniture design in Second Life® with just a single prim? No way! As meshes have been introduced, residents have noticed that they are almost worthless for furnishing small parcels — except for some well-designed furniture, the result will end “eating up” way more of your Land Impact allocation (or, for you on older or…
Meshed Out!
It’s been a busy, fun week! Starting with an interview with Jack Linden and Dusan Writer on the last Monday talking about meshes, Noam Chomsky on Metanomics last Tuesday, and the actual launch of meshes on Wednesday… it was fun! Well, meshes are out. In spite of my pessimistic descriptions, Linden Lab did really implement them, and they’re easier to use than I thought:
September 19: Talk Like A Pirate Day!
It’s today! And if you still don’t know how to talk like a pirate, nothing like getting one Pirate Translator HUD, like my own GUUD Simple Pirate Translator 1.0, available from XStreetSL and a few scattered in-world locations for your pleasure: Colonia Nova Ross Io Then take a look at the events list for today and see what pirate-y goodness awaits your pleasure. Avast! What be your waitin’ for?
More social microblogging – with Ping.fm!
At last I figured out how to publish my application key for Ping.fm, and this means I can release my latest mashup in a long series of gateways between Second Life and the outside world. If you have followed my blog lately, you’ll remember my ranting about the tough task of keeping in touch with all those microblogging features, that have long left Twitter and Plurk, and completely dominate Facebook…
Updating your social websites status from inside Second Life
If, like myself, you have no time and patience to keep updating all your dozens of social websites — from Twitter to Plurk to Facebook to FriendFeed, to your status on MySpace, Plaxo, Friendster, LinkedIn, or whatever becomes big next — you have certainly faced the following problem: you’re in SL, there is something you positively wish to tell, but all your friends and acquaintances are all over those websites….
Innovation Week, Internationalisation, And More Utterly Useless Devices
Burning Life is around until October 5th. So many people have written about what it means for the Second Life® virtual world — the conception of a user-generated-content-virtual world comes allegedly from Philip’s totally fascinated experience with the real life “Burning Man” event — that I can only draw the attention to this true festival of pure creativity, which has been growing over the years, to a whopping 22 sims…
BES: One Year in Second Life®
It’s common these days to see real life companies throwing a big party when they complete their anniversaries in the Second Life® virtual world. Banco Espírito Santo, one of the leading financial institutions in Second Life, is no exception. What might be, indeed, an exception is how they have managed their virtual presence in SL.
Linden Lab Becomes A Content Provider Again?
In a surprising and unexpected move, Linden Lab has just announced that they are going back to become a 3D content provider as before — after an almost two-year-long hiatus of zero content production.But… there is a twist! This time, under the name of “The Linden Department of Public Works”, Jack Linden encourages crowdsourcing again — getting a cartload of volunteers with a lot of spare time, spread them across the grid…
Sculptie morphing magic!
Thanks to Rad Hand for having demonstrated Vlad Bjornson’s fantastic animated, morphed scupties. How does this work? It’s very clever: you send a QuickTime stream that has several sculpties in sequence. These, in turn, will make the sculptie’s texture be changed as the QT stream enters your computer. As sculpties are generated on your computer — and not on the server — this happens automatically and quite fast. The results?…
On building
I started building my first home the hard way: aligning objects one on top of the other. It took ages just to get the various parts of a wall fitting correctly around the windows. And when I was finished, ah well, the house was too small to let two people inside… Worse thing was, I was taking so many primitives that I soon filled up my share! What was wrong?…









