So you have lots of experience with online conversations, for years and years, have been accused of starting flame wars and managed to escape without getting burned, and you’re the nicest person in the world, so there is no way you’ll get misinterpreted in Second Life, isn’t it? Think again. […]
So you have a new girl-/boyfriend in Second Life and you have been having a marvelous time with her/him? She/he is intelligent, witty, easy-going, loves parties, enjoys herself and pleases you, and she/he even has lots of interesting friends. Sounds great, right? But is she/he actually like that in RL? […]
Scripters (or scriptors) are the Second Life programmers. They usually have some background in Real Life programming and have just discovered the joys and wonders of dealing with an awkward event-driven state machine with inconsistent library functions. If this paragraph sounds like gobbledigook to you, STOP READING! You won’t find […]
For those who wanted to attend but weren’t unable to do so, here goes a resumed version of the event. Attendants were informed that I would post this information online and edit it; everyone who attended is welcome to email me and ask for corrections if they feel I have […]
Well, when I started updating this site, I was thinking more of writing a few tips and tricks and things I’ve been discovering in Second Life that would benefit more new users. As time goes on, however, it seems that I’m more into thinking about what Second Life is really […]
Sometimes the forums are down, so here is a short list of my own views on the (eventual) future government of SL: – Linden Government as “permanent” benevolent demitheocracy as the Executive Branch (eventually with Linden staff rotating posts) – a Second Life Parliament with representatives of all SL citizens […]
Second Life has numerous nifty features, and despite some bugs, the urge to create all kinds of stuff has made me eagerly test for each and every one of them. I wanted to get an “online status” on my web page, and this means using XML-RPC, a standard, open-source interface […]
I finally found out the best introduction so far on animation for Second Life using Poser! Thanks for Ulrika for all her trouble in getting this basic tutorial available online! The only extra thing you need to know about animations is letting Poser do the scaling for you, and usually […]
When do I know that I need therapy for stopping to play Second Life? 1) When you spend more time online playing the game than working for your boss.2) When a 20-hour day just feels “natural” to you.3) When every hour spent “off-line” is spent reading programming manuals, looking for […]
Having played around with objects (hard to master), scripting (well even harder really) and clothes design (stupidly simple if you know Photoshop well or something similar; the only hard part is being a good clothes designer. Like in the real world!), I thought I would take a hand at animations… […]
Wow. I thought this would be easy. LSL (Linden Scripting Language) looks like C++, Java or Javascript, so I thought I would give a go at it. Actually, just like Java, it’s an interpreted language, but it gets precompiled before it goes into the magic stores at Linden’s. The hard […]
I started building my first home the hard way: aligning objects one on top of the other. It took ages just to get the various parts of a wall fitting correctly around the windows. And when I was finished, ah well, the house was too small to let two people […]
This was my home in Second Life® for almost 10 months, I have since moved on, but I’ve left here a few old photos… Uli is a mountainous region with a lake and a river well below. I live almost at the top of one of the mountains, so I […]