Posts Tagged ‘blue mars’
Mars Attacks!… Mobile platforms
A bit over a year ago, when Blue Mars entered the open beta, a lot of residents speculated if this would be, at last, the much-awaited “Second Life® Killer”. It came with some seriously interesting features: user-generated content was possible for developers (not everybody was allowed to be one, though); it had a land-renting model similar to Second Life’s; and it featured the astonishing CryEngine 3D rendering engine, allegedly way…
Evaluating Blue Mars — an open letter to Avatar Reality’s representatives
Jumping into Blue Mars earlier today — while my roomie was asleep and I could use her PC, the only machine at our place that is powerful enough (and has the correct operating system!) to log in to Blue Mars and get some 8 FPS out of it — was a bit like evaluating many other virtual world platforms out there: the only interesting people I met were the Second…
Spot the differences!
As you might now by know, developers are all itching to jump into the Blue Mars bandwagon, the major reason being the disappointment with LL’s apparent lack of effort in keeping their 3D engine up to “modern day standards”, whatever they are. In any case, we have been told by the expert games developers how outdated and limited the LL engine is, over the years. Blue Mars has no such…









