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  • Status Updates

    • [Blog] Fake Avatars and the Duplicates Paradox: An Essay by Extropia DaSilva: In ‘A Tale Of Two Avatars’, Wagne... http://ping.fm/B98Ji
      2 days ago
    • Interviewing Namssor Daguerre about Second Skin Labs: http://ping.fm/nFR7J
      3 days ago
    • [Blog] Some fun evolution on skins over the years...: One skin designer (Namssor Daguerre) and 6 years of the histo... http://ping.fm/MwsTp
      4 days ago
    • Some fun comparison on how skins changed in #SL over the past 6 years: http://ping.fm/rIVeS
      4 days ago
    • I bought my first Second Skin from Namssor in October 2004. Gosh, it made a huge difference!... http://ping.fm/kMHcZ
      4 days ago
    • For those who don't know it, Namssor Daguerre, although very shy about it, was the first skin designer in SL. He's been around for 6 years.
      4 days ago
    • RT @B2PBetaTech: SecondSkin Labs Grand Opening - music, prizes, beautiful photorealistic skins 11:30a -3p #secondlife http://ow.ly/14bDw
      4 days ago
    • Discussion later today at Thinkers: Fashion! http://ping.fm/XZ8MA
      7 days ago
    • [Blog] Obsessive about Real Identity?: I had started to write this in mid-October but never finished it... and the ... http://ping.fm/Ble4W
      8 days ago
    • ... probably not, says Hiro :)
      10 days ago
  • PostRank Topblogs 2009 - #16 in Virtual Worlds
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13 Sep

Spot the differences!

As you might now by know, developers are all itching to jump into the Blue Mars bandwagon, the major reason being the disappointment with LL’s apparent lack of effort in keeping their 3D engine up to “modern day standards”, whatever they are. In any case, we have been told by the expert games developers how [...]

10 Jul

Kirstens Viewer S18 Strikes Back!

Guess what? This seems to be the month of SL clients competing on bleeding edge features and speed improvements! After my previous post — now outdated! — on comparing Linden Lab’s open source “Snowglobe” viewer with Kirstens Viewer, KirstenLee Cinquetti hasn’t been asleep. She obviously got hold of the open source ultra-fast texture download code [...]

29 Jun

Pushing the limits

I do really have a lot to talk about — the past two weeks in Second Life® have brought so much change that I’ve simply been unable to write anything much about it … and, well, unfortunately my colleagues and clients hate when I blog instead of a) sleeping; b) doing some work [...]

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