Posts Tagged ‘kirstens viewer’
Spot the differences!
As you might now by know, developers are all itching to jump into the Blue Mars bandwagon, the major reason being the disappointment with LL’s apparent lack of effort in keeping their 3D engine up to “modern day standards”, whatever they are. In any case, we have been told by the expert games developers how outdated and limited the LL engine is, over the years. Blue Mars has no such…
Kirstens Viewer S18 Strikes Back!
Guess what? This seems to be the month of SL clients competing on bleeding edge features and speed improvements! After my previous post — now outdated! — on comparing Linden Lab’s open source “Snowglobe” viewer with Kirstens Viewer, KirstenLee Cinquetti hasn’t been asleep. She obviously got hold of the open source ultra-fast texture download code and new rendering pipeline from Snowglobe, added the “Worn Items” tab from Imprudence, and created…
Pushing the limits
I do really have a lot to talk about — the past two weeks in Second Life® have brought so much change that I’ve simply been unable to write anything much about it … and, well, unfortunately my colleagues and clients hate when I blog instead of a) sleeping; b) doing some work for them, so I’ve tried to refrain myself from writing much… But at least I have to…











