Posts Tagged ‘mesh’
Mesh quality using up a single prim? Nah!
When I read Inara Pey’s article covering Ample Clarity‘s PrimPossible shop, I was a bit skeptic: top-of-the-line furniture design in Second Life® with just a single prim? No way! As meshes have been introduced, residents have noticed that they are almost worthless for furnishing small parcels — except for some well-designed furniture, the result will end “eating up” way more of your Land Impact allocation (or, for you on older or…
Shooting LL’s own foot: why meshes will not be a huge immediate success
So now you’ve bought your first meshed dress and/or avatar and are generally excited about the bright new future that meshes will bring. Well, after you persuade your friends to switch to a mesh-enabled viewer, of course; thankfully, even the non-LL viewers are all starting to include meshes (yes, even the ones based on SL 1 , so I guess soon everybody will be seeing meshes in all their glory….
Meshed Out!
It’s been a busy, fun week! Starting with an interview with Jack Linden and Dusan Writer on the last Monday talking about meshes, Noam Chomsky on Metanomics last Tuesday, and the actual launch of meshes on Wednesday… it was fun! Well, meshes are out. In spite of my pessimistic descriptions, Linden Lab did really implement them, and they’re easier to use than I thought:
Good-bye, meshes!
Well, with the untimely firing of Qarl Linden, following in the steps of Pastrami Linden, it seems that Philip didn’t really mean that meshes would “merely” be postponed. They seemed now to be completely gone from the drawing board and its existence at the ‘Lab relegated to merely another one of the hundreds of failed and/or incomplete projects. Worse than that, it seems that the only person at LL with…









