Posts Tagged ‘qarl linden’
New model for software development for Second Life?
When Linden Lab released SL Viewer 3.0.3, I was dreading the worst. During the 3.0.0 “final release” cycle, I spent uncountable hours sending debugging reports for the crash-on-login bug which plagued certain hardware configurations. Linden Lab correctly tracked down the bug and fixed it; one developer mumbled something about “fast timers” and promised it would be released on the next development cycle. But after seven years of dealing with Linden…
Good-bye, meshes!
Well, with the untimely firing of Qarl Linden, following in the steps of Pastrami Linden, it seems that Philip didn’t really mean that meshes would “merely” be postponed. They seemed now to be completely gone from the drawing board and its existence at the ‘Lab relegated to merely another one of the hundreds of failed and/or incomplete projects. Worse than that, it seems that the only person at LL with…
A Touching Event
My friend bucky Barkley just told me yesterday about an incredibly cool feature, that the ever-amazing Qarl Linden has been silently developing: getting the coordinates of the exact spot where you touch on a prim. Why is this so cool? Well, it allows you to do very complex interfaces with just a handful of prims (or one single prim), and naturally enough, you can imagine how important this is to…









