Posts Tagged ‘script’
Generic llSitTarget Positioning Script
Tired of taking ages to set script targets? Well, this one should make things easy for you: just put the vector for positioning and the rotation in angles, separated by commas, and the object will reset the SitTarget for you. Then just shout die on public chat, and the script will remove itself; SitTargets are an object property, and you don’t need to have a script inside the prim to…
Simple slideshow projector
Another one from my series of LSL training courses. Touches to switch to the next texture; resets if textures are added or removed to the inventory.
Simple Door Script, with three states
This simple door script uses three states — “default”, to set the initial rotation, and “open” and “closed” to switch to that status. Note that the prim for the door needs to have Path Cut Begin at 0.375 and end at 0.875 for this to work. It’s part of a series of LSL scripts I’m using for give some training courses on LSL









