Posts Tagged ‘shadows’
Kirstens Viewer S18 Strikes Back!
Guess what? This seems to be the month of SL clients competing on bleeding edge features and speed improvements! After my previous post — now outdated! — on comparing Linden Lab’s open source “Snowglobe” viewer with Kirstens Viewer, KirstenLee Cinquetti hasn’t been asleep. She obviously got hold of the open source ultra-fast texture download code and new rendering pipeline from Snowglobe, added the “Worn Items” tab from Imprudence, and created…
Pushing the limits
I do really have a lot to talk about — the past two weeks in Second Life® have brought so much change that I’ve simply been unable to write anything much about it … and, well, unfortunately my colleagues and clients hate when I blog instead of a) sleeping; b) doing some work for them, so I’ve tried to refrain myself from writing much… But at least I have to…
Shadowy details! [UPDATED AGAIN]
In my youth as a carefree university student, I had very nice teachers that told me that you could only get shadows on 3D computer-generated images if you developed a ray-tracer. Now, my poor teachers of course couldn’t imagine the technological advances. Although we still don’t have graphic cards that can manage 50 frames per second of ray tracing (we’ll get there!), the clever programmers have figured out lots of…











