Posts Tagged ‘textures’
Kirstens Viewer S18 Strikes Back!
Guess what? This seems to be the month of SL clients competing on bleeding edge features and speed improvements! After my previous post — now outdated! — on comparing Linden Lab’s open source “Snowglobe” viewer with Kirstens Viewer, KirstenLee Cinquetti hasn’t been asleep. She obviously got hold of the open source ultra-fast texture download code and new rendering pipeline from Snowglobe, added the “Worn Items” tab from Imprudence, and created…
Pushing the Limits II — Snowglobe and ultrafast texture download [UPDATED THRICE]
On my last post, I’ve covered the amazing possibilities of dynamic shadows and the new lighting system, even on under-powered graphics cards and low-end, old computers, thanks to KirstenLee Cinquetti. This time, I’ll be showing you a video comparing the standard SL viewer (1.23.4) with Snowglobe (1.0.2), LL’s open-source-driven-and-contributed “separate” branch of their main viewer. The main feature it has right now (as well as some user-contributed patches) is downloading…











