The multi-cultural Second Life® and penetration rates

When figuring out that astonishing fact, I thought that these kinds of statistics would be most unfair for many countries. For instance, China has more inhabitants than Europe and the US put together, so they should theoretically have something close to 75% of the resident population, which is clearly not the case — they have less than 1% of all active users. Which shouldn’t really surprise us; China has much less Internet users, as a percentage of their population; so it’s unfair to judge them in terms of the overall population. In fact, a more fair figure would be comparing how many Internet users in China are using SL.

This encouraged me to get the data from Internet World Stats and make the following nice graph:

Second Life Penetration per Population and Internet Users

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