Half a decade ago…

… I was sitting in front of my faithful old Apple PowerBook G4 laptop, on an island in the middle of the Atlantic, looking for a game that my roomie Moon Adamant wouldn’t find boring (she’s the gamer girl; I just enjoy watching her playing!) to play together. Since I had a Mac (while she has a PC), the task was a challenge: after SimCity, The Sims, and the amazing open source, public domain VegaStrike, what else was there for us to enjoy together in our free time?

I decided to fire up Google and type a simple query: “3d game for mac and pc”

The rest, as they say, is history.

Back then in the summer of 2004, the first hit that Google found was from one of Apple’s sites. This was a pretty much an announcement from a totally unknown company that was launching it’s 1.4 version of their software. It featured “custom character animations”, video streaming, and the intriguing “Live Connections to the Real World” using XML-RPC. Whatever they meant by that I had no idea, but I supposed I could give it a try — from the images, it was 3D, it looked like some sort of The Sims on steroids, and it was multiplayer. Cool.

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