Good-bye, meshes!

Well, with the untimely firing of Qarl Linden, following in the steps of Pastrami Linden, it seems that Philip didn’t really mean that meshes would “merely” be postponed. They seemed now to be completely gone from the drawing board and its existence at the ‘Lab relegated to merely another one of the hundreds of failed and/or incomplete projects. Worse than that, it seems that the only person at LL with a clue on how the renderer works is now Runitai Linden, who has to walk on the steps of giants.

It is really with great sadness that I see this happening. The reasons for meshes being so important, as hopefully you shall understand, are twofold. One is personal and related to my own line of work. The other is more generalist and affects everybody.

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