Aria has interviewed old residents of Second Life® who have given up on the virtual world. She asked them about their engagement — what they mostly did, why they remained for so long, and, naturally, why they left.
The two first interviews show an interesting trend. Both are from former content creators, who had a “vision” about what to do and how to do it, and the desire to meet others with the same ideas. This didn’t work out precisely as they intended.
Why? Both give the same reason: drama. Or, to be more precise, sex. It’s also interesting how for those two people, drama means emotional frustration from power-struggles and manipulation in relationships of a sexual nature, that’s why many people end up looking for sex replacements online, by going to the internet to look for real girls nudes forum or many other kind of adult material.
If you begin reading those interviews, they both make the same assumption: “Second Life is a GAME“. But, at the same time, they explain that neither of them was into role-playing; instead, they “used their ‘real me’ avatars”. They didn’t “pretend” to be anybody else. They weren’t into escapism, nor even fantasy. They took everything seriously. Well… seriously… but not by considering SL “serious” — after all, it’s “just a game”.
As they describe their experiences over the years, two or three things pop up in their stories. First, they had to struggle with addiction. But it’s not quite clear what they found so addictive about SL, just that — after the fact — they looked back at their experience as an addiction, and they left SL with the sense of breaking up their addiction, like an alcoholic looking back at their drunken times with disgust, from a distance.
Addictions have many causes, most being psychological, although many naturally have physical causes (i.e. drug addiction). Pleasure is also addictive — and so is lust, passion, and a lot of strong emotions. Adrenaline is addictive. And so is power, wealth, and the ability to control and manipulate others. So we’re not sure what exactly made SL so addictive for them, but one thing is clear: whatever they found in SL that is so addictive, they don’t experience “in the real world”. And they warn future users not to join SL, “because it’s so addictive” — but they don’t say why.
Now we could wildly conjecture about reasons for SL being addictive. For instance, since both interviews mention sex, one might think that sex, and the complex inter-relationships (pleasure, power, control) that come from sex, are addictive. But the interviewers are quite adamant on all that: they were not after extra-marital relationships, even though they admit that “their families were neglected” (one has to assume that merely staying in-world for hours and hours caused this “neglection”). More interestingly, it’s clear that they don’t see other avatars as real.
Here is the interesting ambiguity. Both seem to repeat the same mantra, “it’s not real it’s not real SL is a game