The untiring Gwen Carillon, one of the best jewelry creators in Second Life, and the long-time president of the Content Creators Association, a SL organisation “to support, inform and assist creators in protection of original content and other content related issues”, has launched a new project: Step UP! for Content […]
SL Economy
This article requires a disclaimer. I am by no means a disinterested party, but a heavilly biased one. My own company, Beta Technologies, has officially launching the Beta Business Park on September 15th, 2009. Obviously you will expect me to support the whole concept 🙂 and not be too skeptical […]
Congratulations to Google — after the announcement of Google Wave, we can finally close the chapter on Web 2.0, or, rather, Web 2.0 Release Candidate. We’ve finally left 2.0 behind to enter the dramatic new age of Web 2.1. You might say to yourself, “oh no, this is just another […]
Formerly known as “El Presidente” (a title now held by M Linden) and currently known as “Exortium”, Philip “Linden” Rosedale was always the driving force behind Linden Lab’s vision — and, to a degree, Second Life’s®. But on a recent interview to the Portuguese news radio TSF, he confesses that […]
I’ve just posted this on the Second Life forums, where it will be buried for all time, so I thought I’d re-post here as a reference: I might imagine that the major reasons for prompting this buy-out have pretty little to do with “LL wanting to be a monopoly”, although […]
We’re now on the aftermath of the OpenSpace drama, as thousands of owners of OpenSpace sims, after weeping and moaning, are dropping their sims or consolidate them into “regular” sims. My friends report that almost a thousand sims were immediately discarded after the announcement (there is no market value for […]
This post was gently contributed by Radar Masukami as part of Vint Falken’s SL Bloggers Mix’n Match Link project. Thanks to Radar for the excellent article, and to Vint for launching this idea 🙂 — Gwyn Well, here we are in the exciting first SLbloggers Mix’n Match, and I’m stumped. […]
For some time now we’ve been sort of expecting with anticipation what M Linden’s style of management would be. One thing was sure: the old Tao of Linden (where developers would be pretty much allowed to do what they wished) would slowly be replaced by a goal-oriented strategy (in this case: “more stability” […]
Supply and demand! This is such a simple rule… but so often misinterpreted. Or rather, people tend to interpret it according to their personal preferences (in the sense of what benefits them at the moment) and disregard the main rule of Economics when it doesn’t please them. Join me in a […]
Not even three months have passed since Virtual Worlds 2008 presented some 150 or so companies, eager to join the virtual world bandwagon, and showed off what these companies think the future will be: roughly speaking, web-embedded, isolated virtual worlds, almost all targeted for kids and teenagers. And a few have indeed […]
Thanks to Prokofy Neva, I read the interesting analysis on RightAsRain Rimbaud‘s blog (and the comments in it) about the state of the land crisis in the Second Life® world, and how strangely Linden Lab® reported a massive increase in land sales and income from land. RAR actually shows that […]
When the Metaverse Roadmap was released last year, people were excited. For the first time in history, several different technologies were planned out for the next 10-20 years, and their convergence — desired, or undesired — laid out and discussed openly, surveys were made, presentations were given, and a lot […]
Back in 2005, a group of residents were a bit tired about Second Life®’s homepage. It advertised Second Life as a game and was clearly targeted to the market of young creative geeks. Second Life was a MMOG back then, and Linden Lab® did not do much to make people […]