A few of us who are in Second Life® mostly for business have long ago complained to Linden Lab, in the years of 2005 and 2006 mostly, how little they cared about businesses in SL, and how little effort they put in expanding and opening the virtual world to healthy […]
SL Technology
A few days ago, I tweeted about some intriguing statistics that Linden Lab never really publishes, and which I actually asked out loud why not. Probably someone at the ‘Lab picked them up (or it’s all just a holistic coincidence…) and told Lewis PR to get this press release out. […]
Almost everybody who’s reading this article has grown up with metrics on the ‘net. From the very beginning, Internet Service Providers were happy to tell everybody how many users they had (assuming they had a lot, of course); I remember the wars between “active paying users” and “number of email […]
It has been a terribly busy three weeks for me, with little time free for posting… between a round of Second Life® Evangelisation and attending to some clients who are physically away from my home city, I’ve been on the road (well, mostly on the train really…) across my tiny […]
When M Linden took over the CEOship at Linden Lab, many of us have been dreading what would happen with Linden Lab’s open source projects. Specially when Zero Linden sort of put his own Office Hours on the backburner for four months or so. People worried about the worst, except […]
Granted, I know I’m biased 🙂 I like bleeding-edge technology, specially when it works; and I’m not trying out OpenSim for “political purposes” of any sort. As I keep repeating to friends, colleagues, and clients — OpenSim is cool, it’s even useful, but forget about “a cheap alternative to Second […]
After a long period of discussion at the Architecture Working Group, which was trying to establish the ground-works of the Open Grid Protocol — a set of communication protocols defining a way for grids ran by different operators to interconnect and allow people to jump (teleport) from one to another, as well […]
The amazingly talented Damien Fate, who has been keenly developing his next-generation tiny avatars Loco Pocos, has launched two awesomely cool videos showing off flexible sculpties on his latest batch of Loco Pocos avatars! Flexible sculpties (or FlexiSculpties) are not part of LL’s plans to be integrated in SL soon. Still, […]
It’s not “news” but it shows how quickly the rate of progress has been on the OpenSim side of development. This video illustrates how “physical joints”, once the delight of SL, were re-introduced in OpenSim with merely a patch. Linden Lab has long since abandoned joints, well before the upgrade […]
Formerly known as “El Presidente” (a title now held by M Linden) and currently known as “Exortium”, Philip “Linden” Rosedale was always the driving force behind Linden Lab’s vision — and, to a degree, Second Life’s®. But on a recent interview to the Portuguese news radio TSF, he confesses that […]
You’ll be quite favourably surprised when watching the video below, courtesy of UK high-tech company Daden Limited, who have just presented their latest attempts at combining pretty reasonable artificial intelligence techniques, including environment awareness and links to external sources of media (Wikipedia, Amazon, BBC) into a Second Life® avatar. It’s […]
With Google Lively out of the picture, and an uncertain future for “new” virtual worlds to be launched in a world gone insane with the perceived financial crisis, it’s natural to ask over and over again, if there is an alternative to the Second Life® virtual world platform, what it […]