Imprudence is here. Oh yes, it’s Yet Another Second Life® Client, interestingly released a bit before Linden Lab announced a new Release Candidate for the “official” viewer (or, rather, they didn’t exactly announce it; we have to rely on old faithful Tateru Nino to fish the news for us and […]
SL Technology
After some thoughts and careful re-reading of the comments both on my previous article and on the Public JIRA, I’ve decided to drop the issue, bury the article, and withdraw the proposal. Why? The answer is pretty simple: a very strong reaction from the open source community with emphatic refusal […]
Recently my company has been researching OpenSimulator as a very cheap way to use plenty of temporary sandboxes for some special projects, for which the cost of leasing private islands from Linden Lab are staggering. The typical example, for instance, is to do a large-scale machinima with a scenario that […]
Burning Life is around until October 5th. So many people have written about what it means for the Second Life® virtual world — the conception of a user-generated-content-virtual world comes allegedly from Philip’s totally fascinated experience with the real life “Burning Man” event — that I can only draw the […]
In my youth as a carefree university student, I had very nice teachers that told me that you could only get shadows on 3D computer-generated images if you developed a ray-tracer. Now, my poor teachers of course couldn’t imagine the technological advances. Teachers at video game design schools today probably can’t […]
Danton Sideways just posted on his blog the result of his tour of the current offerings of OpenSim-based grids and how he evaluated the “state-of-the-art”. All look promising… in a future to come. He was quite honest about his evaluation, and did his best to be in touch with the […]
When the Metaverse Roadmap was released last year, people were excited. For the first time in history, several different technologies were planned out for the next 10-20 years, and their convergence — desired, or undesired — laid out and discussed openly, surveys were made, presentations were given, and a lot […]
The good news is that we now have HTML-on-a-prim, with LL’s recent introduction of the Release Candidate for 1.19.1. It’s a long-awaited release — four years of waiting for Havok 4, and three years of waiting for HTML-on-a-prim — but last Friday LL rolled out a server upgrade that even […]
First impressions on the newly released mega-feature in Second Life: HTML-On-A-Prim. Well, of course this is for me personally the cream on the top. I’ve just returned from several sessions of using SL as a classroom for university students. The last conversation I had with one of the students (doing […]
In this new year (*waves*!), the first thing I did was upgrading my WordPress installation, and, while waiting, I thought it would be nice to read through DreamHost’s blog for some news. DreamHost is my hosting provider. Any blog post I might make here talking about why I still use […]
Linden Lab is definitely spoiling us. One day after the release of a new Release Candidate with the awesome in-world Search, Linden Lab released a new WindLight client! We all knew that they had it “almost finished” for previewing and gathering data, but I guess it was a surprise to […]
So you haven’t downloaded the new in-world release candidate? You really should, it’s awesome! Linden Lab is converting all their object/asset data into HTML pages, feed them to a Google Search Appliance, and let us do complex queries on it. If you’re afraid of downloading “unstable” versions, you can still […]