I know I’m playing with fire here, but I’ll still post some of my thoughts on the subject. When I started as an utter clueless newbie – and I definitely had a much harder time figuring out things out than most of the current batch of new residents – I […]
It’s true – I’ve been one year in Second Life?. Like any old cliché, it really looks like it was much longer than that. I’m not even sure where I did spend my time when there wasn’t Second Life for me to connect to. Definitely not watching TV – I […]
It was bound to happen sooner or later – paradigm shifts demand it. Old technologies do not disappear from one day to the next, they get assimilated, until it’s hard to understand where one stops and the next begins. Sometimes this happens overnight, and we don’t even notice what has […]
It was bound to happen. As we slowly plod along towards 32,000 residents, things are changing in the social dynamics of Second Life®. I’m still a pretty new resident, compared to several thousands. The Old Ones knew a world which was a tiny, intimate, almost private club. There was a […]
I feel in my bones that 2005 will be a turning point for Second Life®, at least for myself, since I’m pretty “new” in SL – after something like eight months, who look much more like eight years, several things have changed for myself. First, it looks like, google-wise, my […]
Second Life® has always been an international venture since version 1.0, but only to the point that it “allowed” non-US residents into the world. At some point in time, around mid-2004, the statistics were interesting – about 1/3 of SL’s population is non-US. Of those, the largest community is perhaps […]
Several unpopular projects have been started in SL, and, beyond projects, we have unpopular residents, and unpopular groups of residents. It’s not so easy to find a cause for all of them, but I have hinted in this blog at some of the reasons: Organisation vs. anarchy; Capitalism vs. common […]
I always wondered about the claim that Linden Lab? made that the “average” user of Second Life® was able to get 10 fps overall in the game. I certainly did not! My humble Apple PowerBook G4 had an average of perhaps 3 or 4 fps – low, but enough for […]
Chip Midnight is often in the forums telling people how to design perfectly-matched clothes. His ‘secret’ in developing wonderful new templates, based both on Linden Lab’s? own, and on images he has captured in-world to understand where the many avatar polygons join together. This upper body template is an attempt […]
Second Life® is quite unlike a MMORPG in the sense that you need skills to get a job – or rather, make a living in SL – but, unlike MMORPGs, the skills you need – are your own! So, there are no buttons to press on dialog boxes that make […]
Recent changes announced by Linden Lab have shattered the whole of the community. Unexpectedly, in a maneuver claimed to reduce inflation (i.e., the amount of money in circulation), LL has decreed that it will not support contest events anymore. Ratings will go up to L$ 25 apiece, instead of the […]
We are all shocked by the images we get from the TV news and online sites, on how millions of people have lost their homes (or even their cities…), and over a hundred thousand are dead or nearly dead after the rage of the tsunami waves who hit the coast […]
While they certainly deserve more promotion, I don’t really write this as a “sponsored ad” to SL Exchange, but just to present a new economic model emerging from the hard work of Apotheus Silverman & Merwan Marker, which may probably represent one of the biggest changes in the way we […]