Just the other day, when I was at a RL event featuring Second Life marginally, a bright young journalist came over to me and my business partner Eggy Lippmann. He had been around in SL for a few weeks and had chatted with people, and was looking for the “latest scoop” to write “something extraordinarily interesting” about Second Life to sell to his editor, and wanted to know if he could interview either of us.
We were naturally glad to hear the local media writing something “interesting” about SL and I briefly went through the next things to come out in SL: Havok 4, WindLight, the new Search, Mono. Or perhaps the latest batch of companies joining SL, like CNN? Since the CSI:NY episode didn’t come out in Portugal yet, that might be of some interest too. And if all else failed, we always have our many projects to talk about, like the Theatron 3 project or how a Danish company, Grundfos, is using SL to promote ecological education in Second Life, the many educational approaches using SL even around our place, or, well, how tiny companies in insignificant countries can actually expand their operations world-wide using Second Life. We were sure we could cook up something interesting on the spur of the moment. Read More
We all knew that they had it “almost finished” for previewing and gathering data, but I guess it was a surprise to have it released just a day after we got a new release candidate to play with! Fortunately for us, they’ve released WindLight with the new search, too, so you can experiment with both at the same time if you wish! Read More
So you haven’t downloaded the new in-world release candidate? You really should, it’s awesome! Linden Lab is converting all their object/asset data into HTML pages, feed them to a Google Search Appliance, and let us do complex queries on it.
Congratulations to Linden Lab for this extraordinary development — it was definitely quite needed! And, unlike the worst fears of many residents, it makes teleporting to content actually quite easier… and since these are web pages, it also means they’ll get picked up on Google, Yahoo and other search engines, so, one day, you might be able to do a search on Google, see an item in SL, click on an URL, and be directly teleported to the place where that object is found. Now that’s quite fantastic!
Now I only wonder what this means for the dozens of “in-world search engines” like the ones I’ve listed on my blogroll, who use libSL and a pseudo-avatar-bot roaming the grid searching for content. I guess they will quickly become obsolete. Ah well…
The recent announcement that one of the most popular e-zines for Second Life, Second Life Insider — a year-old collaborative blog with SL’s best authors — was “transformed” into Massively deserved several comments from popular bloggers of the SLogosphere (I’m eagerly awaiting the opinion of Hamlet Au on New World Notes too). Second Life Insider had, as so many similar blogs on Second Life, a peculiar characteristic: it was not only about what happens in Second Life (thus, the same model as any of the other more popular blogs of AOL’s blogging network, like WoW Insider), but also about the impact of Second Life in the future metaverse-enabled society. In fact, this is what the most read blogs and sites about Second Life tend to talk about: what it means to be a resident of the metaverse.
I admit — having no TV at home, it means that I only get to watch TV very occasionally, when together with friends on their own homes. CSI is usually popular with some of them, and I tend to watch it whenever I’ve got a chance, although over here in Portugal the episodes are usually all out of order, so… if I wish to just get one, I use the Net.
Jeska Linden suggested Joost, a popular TV net-streaming service with high quality, and CBS has a channel there, but they won’t deliver CSI outside of the US, so you’re out of luck if you live in the rest of the world.
Searching on Google for CSI:NY Series 4, Episode 5, however, will get you some nice BitTorrents for download. Yes, I know I shouldn’t be saying that, but they’re easily available, and surprisingly, they popped up before the show was displayed…
So, what can you expect from a mainstream TV episode featuring Second Life?
In a completely unexpected turn of events, it seems that a “secret team of Linden developers” have finally managed to change the server software to implement a much more recent version of Havok (it’s currently on 4.5, shortly launched before Intel bought the company that created Havok)
It seems like yesterday, when a group of about 60 people or so opened up their self-governed, democratic community in the old mainland snow sim of Anzere. Three years later, in spite of constant predictions to the contrary, Neufreistadt (Confederation of the Democratic Simulators) and their sister group on the mainland, Port Neualtenburg (Funadama), are still alive and kicking, viciously fighting their political struggles on the Representative Assembly and on their public forums.
Although it doesn’t come as a surprise to many of us, Linden Lab has slowly gathering up momentum on their future development strategy for Second Life, which, as we all know, is making the whole code open source.
We know now that the major reason for doing so is not simply “being nice” (which they certainly are 🙂 ). The whole point is that Linden Lab is unable to hire the thousands of programmers it needs to make Second Life, as a product, do everything we wish. And I’m not simply talking about “fixing bugs” (which is always the first thing that everybody mentions) or “getting rid of lag” (which would be the second one!).
Thanks to Rad Hand for having demonstrated Vlad Bjornson’s fantastic animated, morphed scupties. How does this work? It’s very clever: you send a QuickTime stream that has several sculpties in sequence. These, in turn, will make the sculptie’s texture be changed as the QT stream enters your computer. As sculpties are generated on your computer — and not on the server — this happens automatically and quite fast.