A bit over a year ago, when Blue Mars entered the open beta, a lot of residents speculated if this would be, at last, the much-awaited “Second Life® Killer”. It came with some seriously interesting features: user-generated content was possible for developers (not everybody was allowed to be one, though); […]
blue mars
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Jumping into Blue Mars earlier today — while my roomie was asleep and I could use her PC, the only machine at our place that is powerful enough (and has the correct operating system!) to log in to Blue Mars and get some 8 FPS out of it — was […]
As you might now by know, developers are all itching to jump into the Blue Mars bandwagon, the major reason being the disappointment with LL’s apparent lack of effort in keeping their 3D engine up to “modern day standards”, whatever they are. In any case, we have been told by […]