When Linden Lab released SL Viewer 3.0.3, I was dreading the worst. During the 3.0.0 “final release” cycle, I spent uncountable hours sending debugging reports for the crash-on-login bug which plagued certain hardware configurations. Linden Lab correctly tracked down the bug and fixed it; one developer mumbled something about “fast […]
qarl linden
3 posts
Well, with the untimely firing of Qarl Linden, following in the steps of Pastrami Linden, it seems that Philip didn’t really mean that meshes would “merely” be postponed. They seemed now to be completely gone from the drawing board and its existence at the ‘Lab relegated to merely another one […]
My friend bucky Barkley just told me yesterday about an incredibly cool feature, that the ever-amazing Qarl Linden has been silently developing: getting the coordinates of the exact spot where you touch on a prim. Why is this so cool? Well, it allows you to do very complex interfaces with […]