Guess what? This seems to be the month of SL clients competing on bleeding edge features and speed improvements! After my previous post — now outdated! — on comparing Linden Lab’s open source “Snowglobe” viewer with Kirstens Viewer, KirstenLee Cinquetti hasn’t been asleep. She obviously got hold of the open […]
shadows
3 posts
I do really have a lot to talk about — the past two weeks in Second Life® have brought so much change that I’ve simply been unable to write anything much about it 🙂 … and, well, unfortunately my colleagues and clients hate when I blog instead of a) sleeping; […]
In my youth as a carefree university student, I had very nice teachers that told me that you could only get shadows on 3D computer-generated images if you developed a ray-tracer. Now, my poor teachers of course couldn’t imagine the technological advances. Teachers at video game design schools today probably can’t […]