Barack Obama’s change.org website is accepting requests for ideas and projects to be implemented during his term. Knowing that he’s all for technological innovation, and that several successful experiments with e-democracy were done inside Second Life®, let’s try to push for even more. Andabata Mandelbrot is proposing that we vote […]
Monthly Archives: December 2008
When answering to Tateru Nino’s post on Massively about Linden Lab’s new choice of webpage, there was a short talk on the comments section about how little Linden Lab really listens to comments from their users. But at least they open these kinds of things for discussion. Some Lindens even participate […]
Instead of sending cards to everybody in my friends list, I’ll leave you with the highlights of how I spend the holidays: throwing snowballs at Lindens! It’s been fun to do that every year 🙂 Happy Holidays to everybody!
Something for you to read during the holiday season from Extropia DaSilva, who has probably written her best and most thought-provoking essay so far: one that even explains immortality and how we can achieve it! — Gwyn ‘I’m gonna live forever!’ — Theme Tune to ‘Fame!’. INTRODUCTION People who make a living […]
The year was 2004. Second Life® was a very small place, where half of the residents participated rather a lot on the forums — and then met in-world to be creative together. It was the time when we still had a “Second Life community” — a time for individuals with […]
It’s now official, and perhaps it doesn’t come as a surprise for us Second Life® residents: after half a year of existence as a Beta product, Google decided to shut down Lively. People will still be able to enjoy it until the end of the month, then it’s gone. It […]
Hamlet Au, aka Wagner James Au, the oldest journalist writing professionally about Second Life since its earliest days on his blog New World Notes, has just announced that his blog will start adding articles in Portuguese. It’s still unknown if the articles will be all translated, or if there will […]
Since March 2005 or so, master games designer Will Wright was hidden in his neon-lit cave, hacking along his masterpiece, Spore. With its launch delayed several times — and an unexpected announcement by Steve Jobs that Will had been having fun doing a port of Spore to the iPhone for […]