The Feeling of Self-Accomplishment in Second Life

Showing off Gwen Carillon's swimwear
In the past couple of years or so, I have to admit that I haven’t been as regular on Second Life as I wished. There are a lot of reasons for that, most of which work-related, and I have to include my own academic studies on that category as well. As a result, that also means less blogging, less socialisation, more isolation, and sticking to answering more boring emails from clueless clients or colleagues requesting help. But fundamentally it means a lot of less time for “myself” — what other people usually call “leisure”.

My current health issues, which are likely related to working too much, have forced me to pretty much stay at home and forget all about work, whether I wanted it or not. This gave me some pretext to blog a bit again, and, by doing so, reflect quite a lot. It also made me realise the meaning of four things: boredom, work, leisure, and self-accomplishment. They’re closely interrelated.


I tend to tell everybody that I don’t understand the meaning of the word “boredom”. I mean, I understand it intellectually; I can look up the definition in the dictionary (“an emotional state experienced when an individual is without any work or is not interested in their surroundings”). But it doesn’t make any sense to me. There is no single instant in my life where I was “without any work” in the sense of “not having anything to do”. There is always something to do: from house chores, to university assignments, to work for my many clients, to answering emails, to spending time with friends, offline or online. Every single second of my life is crammed full of activity and it never stops; in fact, the amount of “things to do” tends to accumulate and grow exponentially, as more and more demands are constantly being piled on me. I always felt things that way.

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