Revolutionary breakthrough: animating your avatar with Kinect!


I’m breaking my long period of silence (I should be working instead of blogging!) just to share with you some exciting news.

Since Linden Lab introduced user-generated, custom animations in June 2004, people have been craving for a more ‘natural’ way of animating their avatars, without resource to pre-loaded animations. Avatar ‘expression HUDs’ and the increasingly more complex Animation Overriders have gone a long way to give us more and more animations and gestures.

But it’s not enough. We want more. We want to be able that our avatar expresses exactly what we’re doing behind the screen. We want to be able to dynamically control our virtual persona.

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