Fashion shows have always been popular in Second Life, and with the current generation of highly talented fashion designers bringing a unique — and very realistic! — touch to high-quality clothes in SL, it’s interesting to see how, in a little less than a week, people have been talking about “rules of conduct” on a fashion show.
In fact, they’re much less “rules of conduct” but guidelines of what you’re allowed to wear or not when attending those shows. So far, so good (fashion shows in Maoist China weren’t a pleasure to attend…), but strangely enough, those “guidelines” are based on an incorrect perception of the hugest problem on those shows: lag.
While it’s undeniable that all highly attended events are laggy — it’s a limitation of the technology — I was surprised to see that almost all “rules” are based on very old limitations of the SL technology, which plagued us in 2003-2005, but that have since then be “fixed” by Linden Lab, as both the client and the server software have dramatically improved.
Improved, yes, but the lag is still with us. And, in a desperate attempt to fight down lag, people are coming up with ancient “recipes” for fixing lag — unaware that they’re not really helping out, but just repeating old myths, that simply don’t reflect the state-of-the art of LL’s technology these days. Lag will remain with us for many more years, but not for the same reasons we had it in 2003-2005.
Read Brace Coral‘s, Hamlet Au‘s or Ana Lutetia‘s blog posts on fashion show lag… and then let’s take a look at those myths, why they are still popular enough to be part of the “rules of conduct”, and, well, what we can really do about fighting lag using the technology of 2008.
And let’s enjoy those fashion shows! Read More