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07 Aug

Building Communities

Polska RepublikaLinden Lab announced a bold move, “back to the mainland” — finally recognising officially that they have been doing a rather poor job of maintaining it. On Linden Lab’s official blog, Jack Linden underlines some of the key issues that Linden Lab will tackle again: more control, more attention to urban planning, more enforcement (specially on the nasty ad farms that cover the nice views!), and zoning. Their recent experiments with Bay City — Linden Lab actively promoting a mainland-based rental community, competing with residents providing rental services — might have encouraged them to preserve one of the most valuable assets of the Second Life® environment: in SL, communities are created around buildings.

Interesting for me, the connection between both has not always been clear to me. But the revelation struck me when all of a sudden a lot of different kinds of communities started to pop up here and there.

Continue Reading »

06 Aug

.sl Internet Domains Available For Registration!

While recovering from minor surgery (which sadly means several weeks of limited computer access…), I stumbled upon this very interesting bit of news: AFcom, the African Registrar, struck a deal with the old registrar for Sierra Leone to allow registration of .sl domain names!

This is something that several residents (and Linden Lab itself) have been trying to work out with the .sl registrar since 2004 at least. The old registrar never answered emails and their phone number was disconnected. AFcom at least means serious business: for US$50 (you can pay with PayPal or Visa/Mastercard/AMEX) you can get your own .sl domain name for a year. Please note that the domain names under .sl are on a first-come, first-served basis, and dispute resolution is very limited, so make sure you get yours quickly!

Several people will be a bit worried about using AFcom and will prefer to wait until the big registrars like GoDaddy start offering .sl domain name registration. I was afraid I got my trademarked names swept under my feet by people without such qualms, so I registered immediately. Although the nic.sl site looks simplistic, it certainly works well enough: setting up is a breeze (if you have access to DNS service from your favourite hosting provider) and after less than an hour, DNS had propagated and my new domain names started working immediately. In spite of some comments to the contrary, the process does seem to be automated, since I used it during Sierra Leone’s night.

If you’re still unsure, take a look at the SL Universe forums discussing this issue. And ask questions there!

Now the trademarking question comes back again: how will Linden Lab deal with things like http://gwynethllewelyn.sl/? Am I infringing any LL’s trademarks by registering that domain, or just registering a domain under Sierra Leone? This should certainly amuse the lawyers at Linden Lab (and yes, secondlife.sl is naturally taken) :)

21 Jul

Immersion or Isolation?

Adieu!Not even three months have passed since Virtual Worlds 2008 presented some 150 or so companies, eager to join the virtual world bandwagon, and showed off what these companies think the future will be: roughly speaking, web-embedded, isolated virtual worlds, almost all targeted for kids and teenagers.

And a few have indeed been popping up lately. It’s not only Lively, which grows by about 2-5,000 new rooms per day (the second most active room seems to be a Brazilian one). Apparently, this was just the tip of the iceberg, as a lot of “hidden” projects were suddenly revealed.

Continue Reading »

20 Jul

Blog upgrade under progress!

Yes! It’s time to do a makeover on my Ole Blogge, and see if I can make it easier to read, easier to navigate, while still keeping all the functionality, and adding a few new nifty features!

See you in a few hours… if this works at all :)

[UPDATE 9:22 AM SLT] New theme in place; now to the tricky bits: getting all the widgets back!
[UPDATE 11:47 AM SLT] Widgets are mostly back, specially the tricky ones; colouriser script also works.

18 Jul

Ctrl-ALT R 3: RISE OF THE ROBOTS AND THE JESSIE SIM UNIVERSE: An essay by Extropia DaSilva

Extropia DaSilva photographed by Shoshana Epsilon

‘Pierre goes cross-eyed, trying to understand the implications of the slug’s cosmology’

-Charles Stross.

In the discussion concerning science fiction, we saw how such stories can occasionally predict the future.  However, like most forecasts they are rarely completely accurate. Jules Verne anticipated submarine warfare- but against wooden vessels rather than armoured battle fleets. The 1950s visions of space exploration missed out the role that digital computers would play in such scenarios, instead deffering the task of mapping out the details of missions to human navigators armed with slide rules. As for science fiction tales like ‘Neuromancer’ and ‘The Matrix’, our actual VR worlds fail to match up to these visions in a couple of ways. Firstly, you do not, generally speaking, connect to such worlds by plugging a cable into your brain or by wearing glasses that beams the world onto your retina. The latter technology is used to a very limited extent, but is certainly nowhere near as ubiquitous as it is in ‘Neuromancer’.

Continue Reading »

10 Jul

The Mighty Linden Dollar

Thanks to Prokofy Neva, I read the interesting analysis on RightAsRain Rimbaud’s blog (and the comments in it) about the state of the land crisis in the Second Life® world, and how strangely Linden Lab® reported a massive increase in land sales and income from land. RAR actually shows that the growth comes pretty close to a new island per new active user!

One thing that always worries me in SL is how few people are willing to spend money in SL, overall. They “expect” free things, and they expect other to work a lot to provide them with free things. It doesn’t matter if it’s land, objects, or services (ie. free music). They don’t want to pay, period.

Yesterday a PhD student asked me if I had by any chance a texture with an asterisk on it. I had none but I told him how it would be so very easy to create one. After my blabbering he explained that he obviously knew how to do a 128×128 texture with a big asterisk on it, but he had no money to upload it.

I was flabbergasted. This is a PhD student who probably earns more than I do, and certainly has less expenses. And we were discussing L$10 — a few cents (either in Euros or US$…). With some shame, he then confessed that he had no intention of getting a credit card just for SL, it was a hassle… and when I explained to him that there were quite a lot of alternatives (from international bank transfers to LL to local agents who accept domestic bank transfers) he was unaware of all that. Or perhaps… uninterested. It’s always safer to beg for someone else to upload a L$10 texture. As a matter of principle I did not send him the money over, and he wasn’t asking for it really, since begging for a few cents seemed ludicrous even to him.

Continue Reading »

09 Jul

Not So Lively: Chronicles of Day One on Google’s Virtual World

So by now it’s not news any more, but a fact: Google has entered the profitable (?) world of virtual worlds (pun obviously intended). A much awaited development, at least by the faithful believers that Google will save the world.

I don’t think there are coincidences. In about 24 hours (not in the same day for the timezone-impaired), Sun’s Wonderland gets slashdotted, Linden Lab announces the massive growth of Second Life and demonstrates the interoperability between their main grid and IBM’s OpenSim-based grid, and Google launches their own virtual world, Lively. July 8th was definitely the Day of the Metaverse!

Continue Reading »

09 Jul

Google launches IMVU clone?

Breaking news, Google’s now a player in the virtual world market:

http://www.lively.com/

Watch the movie, it looks nice! Better than IMVU, if the movie is any indication of how it works… as a Mac user, I have to try it later though.

08 Jul

Disrupting Second Life®, The Loco Pocos Way

What does it take to completely revamp Second Life® as an immersive platform that has little or nothing to do with the environments we’re used to see all around us? Well, the answer by Damien Fate and Washu Zebrastripe seems to be: not much, except for a lot of creativity and a huge amount of detailed, professional work.

So bear with me in this journey across the redefinition of what our favourite virtual world platform can magically do, if you just put enough work, love, and creativity into it!…
Continue Reading »

08 Jul

Interconnecting Virtual Worlds

While this post got Slashdotted (Sun’s Wonderland is old news; we all watched the movies, we all were fascinated how cool HTML is rendered in-world, we all were tremendously disappointed on the whole rest of the interface and visual environment, which, frankly, is very weak — no wonder Sun has 1,500 employees registered for Second Life), Linden Lab’s announcement on the interoperation between their grid and IBM’s OpenSim-based grid did not escape the notice of the Wall Street Journal.

Ever-watchful Morgaine Dinova asked on Leading Virtually if Sun Microsystems are planning to join the Open Grid Protocol (basically, what allows IBM’s grid and LL’s grid to be interconnected) by allowing Wonderland to interoperate with OGP-based grids. Indeed, that’s something lacking from Sun’s roadmap. On the other hand, it seems that in about two years, Sun’s Wonderland project will be at the same state that Second Life® was in 2005, with two differences: application sharing (ie. the ability to see a desktop on a prim which is fully clickable) and adding avatar expressiveness, which they might race against LL to get it first (in late 2009).

Interesting for me was to see how Sun’s own internal efforts (Project Wonderland is a cute technology gathering momentum among Sun developers, but it’s something marginal yet — OpenCroquet, offering a similar degree of in-world HTML and interaction with Web pages has a much larger user base) was immediately news for the Geekosphere, of which Slashdot is the principal opinion maker; while IBM’s and LL’s efforts of getting corporate virtual world grids to interoperate — something that is available now, and which will appeal to the thousands of corporations using SL in 2008 — captured the attention of the industry media.

I think that this shows how Mitch Kapor was so right on his closing keynote speech at SL5B. Although many might have been disappointed with his words, I retained the essential: Second Life’s era of being a haven for geeks and early adopters is now over, and we’re entering the stage where the pragmatist corporate, academic, and government organisations are going to use it as a serious product. Yes, of course it means that the geeks and early adopters will be left behind (or will evolve and adapt) and jump to whatever seems more geekish and cool. In a decade or so, they will have no choice but to come back.

Let’s hope that Sun’s virtual world department understands how important it is for their product to survive that it interoperates with what will become the industry standard: the Open Grid Protocol. We all know that The Network is The Computer :) — now, the Virtual World Will Become The Computer, and I certainly hope that Sun learns that quickly. IBM certainly did, and they’re usually way more conservative than Sun!

(My thanks to Justice Soothsayer for the WSJ link and to Kristin Mitchell from Lewis PR for their press release)

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