Rubaiyat Shatner, the Ars Virtua Gallery Director, is calling for proposals on this most interesting project:
Ars Virtua Gallery and New Media Center in Second Life is soliciting proposals for its artist-in-residence program. The deadline for submissions is November 21, 2006. Established and emerging artists will work within the 3d rendered environment of Second Life. Each 11-week residency will culminate in an exhibition and a community-based event. Residents will also receive a $400 stipend, training and mentorship.
Ars Virtua Artist-in-Residence (AVAIR) is an extended performance that examines what it means to reside in a place that has no physical location.
Ars Virtua presents artists with a radical alternative to real life galleries:
- Since it does not physically exist artists are not limited by physics, material budgets, building codes or landlords. Their only constraints are social conventions and (malleable-extensible) software.
- The gallery is accessible 24 hours a day to a potentially infinite number of people in every part of the world simultaneously.
- Because of the ever evolving, flexible nature of Second Life the audience is a far less predictable variable than one might find in a Real Life gallery. Residents will be encouraged to explore, experiment with and challenge traditional conventions of art making and distribution, value and the art market, artist and audience, space and place.
Application Process: Artists are encouraged to log in to Second Life and create an avatar BEFORE applying. Download the application requirements here: http://arsvirtua.com/residence. Finalists will be contacted for an interview. Interviews will take place from November 28-30.
About Ars Virtua: Ars Virtua is a new media center and gallery located entirely in the synthetic world of Second Life. It is a new type of space that leverages the tension between 3D rendered game space and terrestrial reality, between simulated and simulation. Ars Virtua is a venue for new genres; it is also a platform for showcasing traditional artists creating still and moving images, for instance, who apply scripts to extend these into the synthetic game environment. Ars Virtua maintains a close relationship with the underlying animation engine that enables Second Life architecture and 3D rendered sculpture. Ars Virtua brings the art audience into new media rather than new media to the museum or gallery, and calls upon its audience to interact with the art and one another via their avatars within the space.
About Second Life: Second Life is a 3D online persistent space totally created and evolved by its users. Within this vast and rapidly expanding place, you can do, create or become just about anything you can imagine. Built-in content creation tools let you make almost anything you can imagine, in real time and in collaboration with others. An incredibly detailed digital body (‘Avatar’) allows a rich and customizable identity.