Linden Lab introduces the “First Look” series of viewers as an “unstable branch” of the Second Life viewer. This allows developers to fully exploit new technological advances without fear of “breaking” the “normal” viewer. The result? In a month, we got a completely new rendering pipeline, giving us back the performance lost since the olden days of the 1.4 viewer, by moving the rendering into OpenGL calls done on the graphic card’s hardware. A nice side-effect is that the “shiny” feature now does mirroring, a feat that was deemed impossible a few years ago!
In late 2004, I’ve joined a few groups that did a lot of discussion events. Often people could not attend them, so […]
So, identity validation is upon us “soon”. Having let the message sink in — after all, it’s no surprise, Linden Lab has […]
I’m currently under a lot of pressure to do my work, and every time I post anything on my blog, I get […]