Technology improved, and we moved into Class 4 sims, then Class 5 ones, and soon we’ll migrate to Class 6. Now I don’t have my tables around me, but at some stage, LL started to buy quad-core servers (I can’t remember when Class 4 servers were introduced). What this mostly means is that, at some point, the new servers could handle four regions at the same time, while the very old ones (Class 1 and 2) could only use one or two (Class 3).
This is very important to understand. LL managed to increase the density of their servers: this means that they could support the whole grid with less servers. Granted, bandwidth costs very likely outweight the cost of individual servers, but the difference will still be a cost reduction to maintain the infrastructure (if the Class 6 servers, as I suspect, have 16 cores, LL will even cut more costs that way, as a single Class 6 server would be able to run 16 regular regions or 256 openspace sims!).
So what happened next is that the “old” single-core or dual-core servers suddenly became twice more obsolete: not only would they be old hardware, but they would only run one or two sims at the time — or, obviously, four or eight void sims. But LL would still have to keep them until their lease (or long-term agreement) expired.| ← Previous | | | Next → |